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Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Unholy Consultation
1UR
Evil Sorcery (U)
Draw two cards.
If you're Chaotic, exile the top two cards of your library. Until the end of your next turn, you may play cards exiled this way.
1UR
Evil Sorcery (U)
Draw two cards.
If you're Chaotic, exile the top two cards of your library. Until the end of your next turn, you may play cards exiled this way.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Pass Judgement
1WB
Lawful Sorcery (U)
Choose one —
• Death Penalty — Destroy target tapped creature. You become more Evil.
• Incarceration — Tap target creature and put five stun counters on it. You become more Good.
1WB
Lawful Sorcery (U)
Choose one —
• Death Penalty — Destroy target tapped creature. You become more Evil.
• Incarceration — Tap target creature and put five stun counters on it. You become more Good.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Fight with Honour
1B
Good Instant (C)
Until end of turn, target creature gets +2/+0, gains lifelink, and gains “When this creature dies, return it to its owner's hand. If you're Lawful, return it to the battlefield tapped instead.”
1B
Good Instant (C)
Until end of turn, target creature gets +2/+0, gains lifelink, and gains “When this creature dies, return it to its owner's hand. If you're Lawful, return it to the battlefield tapped instead.”
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Cult Recruiter
2B
Creature — Human Cleric (C)
Cult Recruiter and other Clerics spells you cast cost 2 less to cast if you're Evil.
3/2
i think an indicator/icon in the top left stating it's alignment super type is probably a good idea so you don't accidently think this is an evil creature
2B
Creature — Human Cleric (C)
Cult Recruiter and other Clerics spells you cast cost 2 less to cast if you're Evil.
3/2
i think an indicator/icon in the top left stating it's alignment super type is probably a good idea so you don't accidently think this is an evil creature
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Dwarven Extremist
BR
Chaotic Creature — Dwarf Berserker (U)
Trample
Whenever you become more Evil or more Chaotic, create a 1/1 black and red Dwarf Berserker creature token.
3/1
BR
Chaotic Creature — Dwarf Berserker (U)
Trample
Whenever you become more Evil or more Chaotic, create a 1/1 black and red Dwarf Berserker creature token.
3/1
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Gerald, Child Prodigy
1W{W/B}B
Good Planeswalker — Gerald (M)
If you're Evil, transform Gerald, Child Prodigy.
+2: Gain 2 life. Gerald gains ward 2 until the next time you activate one of his loyalty abilities.
-1: Scry 1, then draw a card and gain 1 life.
-8: Target player gains 20 life.
3
////
Gerald, Corrupted
Evil Planeswalker — Gerald
If you're Good, transform Gerald, Corrupted.
+1: Surveil 1, then draw a card and you lose 1 life.
-3: Exile target creature or planeswalker. Its controller loses 2 life.
-8: Target player's life total becomes 1.
1W{W/B}B
Good Planeswalker — Gerald (M)
If you're Evil, transform Gerald, Child Prodigy.
+2: Gain 2 life. Gerald gains ward 2 until the next time you activate one of his loyalty abilities.
-1: Scry 1, then draw a card and gain 1 life.
-8: Target player gains 20 life.
3
////
Gerald, Corrupted
Evil Planeswalker — Gerald
If you're Good, transform Gerald, Corrupted.
+1: Surveil 1, then draw a card and you lose 1 life.
-3: Exile target creature or planeswalker. Its controller loses 2 life.
-8: Target player's life total becomes 1.
-
- The original good boy.
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Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
tamiyo's blessing had gain 2 life and was very good
loran's escape has scry 1 is also playable/good/above average
loran's escape has scry 1 is also playable/good/above average
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
for you juice
Pale Imp
5UB
Creature — Imp (R)
Flying
When Pale Imp dies, target opponent puts a card from their hand on top of their library.
If a player taps a nonbasic land for mana, it produces ◊ instead of any other type.
1/2
Pale Imp
5UB
Creature — Imp (R)
Flying
When Pale Imp dies, target opponent puts a card from their hand on top of their library.
If a player taps a nonbasic land for mana, it produces ◊ instead of any other type.
1/2
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Ancient of Mul-Daya
6GG
Creature — Golem (R)
Ancient of Mul-Daya's power and toughness are each equal to the number of lands you control.
0: Look at the top card of your library. If it's a land card, you may put it onto the battlefield.
*/*
6GG
Creature — Golem (R)
Ancient of Mul-Daya's power and toughness are each equal to the number of lands you control.
0: Look at the top card of your library. If it's a land card, you may put it onto the battlefield.
*/*
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Annual Bonus
1R
Enchantment (R)
Creatures you control can activate abilities as though they had haste.
1R: Put an hour a month counter on Annual Bonus.
At the beginning of each upkeep, put an month counter on Annual Bonus.
When the twelfth month counter is put on Annual Bonus, remove them all. When you do, create seven Treasure tokens.
1R
Enchantment (R)
Creatures you control can activate abilities as though they had haste.
1R: Put an hour a month counter on Annual Bonus.
At the beginning of each upkeep, put an month counter on Annual Bonus.
When the twelfth month counter is put on Annual Bonus, remove them all. When you do, create seven Treasure tokens.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
(720 hour counters add up to a month counter.)
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Candelabra of Hope
2RW
Artifact (R)
Indestructible
Creatures you control get +1/+0 and have lifelink. If you control exactly seven creatures, they have indestructible as well.
2RW
Artifact (R)
Indestructible
Creatures you control get +1/+0 and have lifelink. If you control exactly seven creatures, they have indestructible as well.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
lol woopsAshenai wrote:(720 hour counters add up to a month counter.)
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Winter Solstice Ancient
7SG
Snow Creature — Treefolk (C)
12/25
7SG
Snow Creature — Treefolk (C)
12/25
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Starspawn
R
Sorcery (R)
Whenever a nontoken creature enters the battlefield under your control this turn, create a 1/1 red Elemental creature token.
R
Sorcery (R)
Whenever a nontoken creature enters the battlefield under your control this turn, create a 1/1 red Elemental creature token.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Dramatic Entry
1R
Sorcery (C)
Until end of turn, whenever a creature enters the battlefield under you control, it deals damage equal to its power to up to one target creature or planeswalker.
1R
Sorcery (C)
Until end of turn, whenever a creature enters the battlefield under you control, it deals damage equal to its power to up to one target creature or planeswalker.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Demand Tribute
WB
Sorcery (R)
Your opponents may tap any number of untapped creatures they control. Draw a card for each creature tapped this way. Then each creature you don't control that wasn't tapped this way gets -3/-3 until end of turn.
WB
Sorcery (R)
Your opponents may tap any number of untapped creatures they control. Draw a card for each creature tapped this way. Then each creature you don't control that wasn't tapped this way gets -3/-3 until end of turn.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
One-Dimensional Beast
1W
Creature — Eldrazi Beast (R)
Devoid
Permanents can't flip or transform.
The the reverse side of dual-faced cards can't be played.
0/5
1W
Creature — Eldrazi Beast (R)
Devoid
Permanents can't flip or transform.
The the reverse side of dual-faced cards can't be played.
0/5
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Khaos wrote:Delusions of Flight
1B
Sorcery (C)
Destroy target creature without flying.
it's fun when i go through my old cards and i find stuff they've (more or less) printedKhaos wrote:Defenestrate
1R
Instant (C)
Defenestrate deals 3 damage to target player or creature without flying.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
wow this one is almost word for word the same as the alchemy Hook HorrorKhaos wrote:Persistent Pest
4B
Creature - Insect (C)
When Persistent Pest dies, if it had more than zero toughness, return it to the battlefield tapped with one plus the number of -1/-1 counters it had on it.
3/3
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Toxic Swamp
Evil Land — Swamp (C)
Evil Land — Swamp (C)
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Psychosis
3R
Chaotic Sorcery (C)
Untap target creature. It gains haste until end of turn.
Gain control of that creature until end of turn. If you're Evil, gain control of it until the end of your next turn instead.
3R
Chaotic Sorcery (C)
Untap target creature. It gains haste until end of turn.
Gain control of that creature until end of turn. If you're Evil, gain control of it until the end of your next turn instead.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Mental Breakdown
1RB
Evil Sorcery (U)
Target opponent discards two cards. Then, if you're Chaotic, you may discard up to two cards. Draw a card for each card you discarded this way.
1RB
Evil Sorcery (U)
Target opponent discards two cards. Then, if you're Chaotic, you may discard up to two cards. Draw a card for each card you discarded this way.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Loyal Knight
2
Creature — Human Knight (U)
Loyal Knight has first strike if you're Good, deathtouch if you're Evil, vigilance if you're Lawful, and menace if you're Chaotic.
2/2
2
Creature — Human Knight (U)
Loyal Knight has first strike if you're Good, deathtouch if you're Evil, vigilance if you're Lawful, and menace if you're Chaotic.
2/2
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Dragonborn Monk
3G
Creature — Dragon Monk (C)
When Dragonborn Monk enters the battlefield, you may become Neutral. If this changes your alignment, draw a card.
3/3
3G
Creature — Dragon Monk (C)
When Dragonborn Monk enters the battlefield, you may become Neutral. If this changes your alignment, draw a card.
3/3
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
this is a fun mechanic to make limited commons/uncommons with
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Memento of Victory
1B
Evil Artifact (U)
When Memento of Victory enters the battlefield, draw a card.
Whenever a creature you don't control dies, its controller loses 1 life.
Memento of Honour
1W
Good Artifact (U)
When Memento of Victory enters the battlefield, draw a card.
Whenever a creature enters the battlefield under your control, gain 1 life.
1B
Evil Artifact (U)
When Memento of Victory enters the battlefield, draw a card.
Whenever a creature you don't control dies, its controller loses 1 life.
Memento of Honour
1W
Good Artifact (U)
When Memento of Victory enters the battlefield, draw a card.
Whenever a creature enters the battlefield under your control, gain 1 life.
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Ambitious Adventurer
2B
Creature — Halfling Warrior (C)
Ambitious Adventurer has lifelink if you're Good.
Ambitious Adventurer gets +1/+1 if you're Chaotic.
3/2
Paranoid Innkeeper
2W
Creature — Human Peasant (C)
Paranoid Innkeeper has vigilance if you're Lawful.
Paranoid Innkeeper gets +2/-2 if you're Evil.
2/4
2B
Creature — Halfling Warrior (C)
Ambitious Adventurer has lifelink if you're Good.
Ambitious Adventurer gets +1/+1 if you're Chaotic.
3/2
Paranoid Innkeeper
2W
Creature — Human Peasant (C)
Paranoid Innkeeper has vigilance if you're Lawful.
Paranoid Innkeeper gets +2/-2 if you're Evil.
2/4
Re: [Fantasy Card Thread] g of bad templating, i don't like the name of this thread and am formally requesting a name ch
Nirvana
1G
Instant (C)
Look at the top five cards of your library. You may reveal a creature or land card from among them with no alignment and put it into your hand. Put the rest on the bottom of your library in a random order.
You may become Neutral. If this changes your alignment, gain life equal to the mana value of the revealed card.
1G
Instant (C)
Look at the top five cards of your library. You may reveal a creature or land card from among them with no alignment and put it into your hand. Put the rest on the bottom of your library in a random order.
You may become Neutral. If this changes your alignment, gain life equal to the mana value of the revealed card.