The Fantasy Card Thread was destroyed in the tapatalk merge
But this thread wasn't
Moderator: Doug
Re: The fantasy card thread was destroyed in the tapatalk merge
Academy Librarian
U
Creature - Human Wizard (C)
When Academy Librarian enters the battlefield, look at the top five cards of your library, then put them back in any order.
When Academy Librarian dies, you may shuffle your library.
1/1
U
Creature - Human Wizard (C)
When Academy Librarian enters the battlefield, look at the top five cards of your library, then put them back in any order.
When Academy Librarian dies, you may shuffle your library.
1/1
Re: The fantasy card thread was destroyed in the tapatalk merge
Training Montage
1W
Enchantment (U)
When Training Montage enters the battlefield, you may exile target creature until Training Montage leaves the battlefield. When it returns, put all counters that were on Training Montage onto that creature.
At the beginning of your upkeep, put a +1/+1 counter on Training Montage.
1W
Enchantment (U)
When Training Montage enters the battlefield, you may exile target creature until Training Montage leaves the battlefield. When it returns, put all counters that were on Training Montage onto that creature.
At the beginning of your upkeep, put a +1/+1 counter on Training Montage.
Re: The fantasy card thread was destroyed in the tapatalk merge
Truck-a-saurus Rex
6GG
Artifact Creature - Dinosaur Construct (R)
Trample
When Truck-a-saurus Rex dies, return it to the battlefield as a green Vehicle artifact with Crew 4 if it wasn't already a Vehicle or Equipment. If it was a Vehicle, instead return it to the battlefield as a green Equipment artifact with "Equipped creature gets +8/+8 and has trample," and Equip 4.
8/8
6GG
Artifact Creature - Dinosaur Construct (R)
Trample
When Truck-a-saurus Rex dies, return it to the battlefield as a green Vehicle artifact with Crew 4 if it wasn't already a Vehicle or Equipment. If it was a Vehicle, instead return it to the battlefield as a green Equipment artifact with "Equipped creature gets +8/+8 and has trample," and Equip 4.
8/8
Re: The fantasy card thread was destroyed in the tapatalk merge
Ancestral Power
1G
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on Ancestral Power.
Enchanted creature gets +1/+1 for each +1/+1 counter on Ancestral Power.
At the beginning of your upkeep, you may have Ancestral Power lose this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature you control. This effect ends when enchanted creature leaves the battlefield.
1G
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on Ancestral Power.
Enchanted creature gets +1/+1 for each +1/+1 counter on Ancestral Power.
At the beginning of your upkeep, you may have Ancestral Power lose this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature you control. This effect ends when enchanted creature leaves the battlefield.
Re: The fantasy card thread was destroyed in the tapatalk merge
Focus Energies
1{U/R}{U/R}
Enchantment (R)
Whenever you cast a red instant or sorcery spell, you may pay R. If you do, if it would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Whenever you cast a blue instant or sorcery spell, you may pay 1U. If you do, draw a card.
1{U/R}{U/R}
Enchantment (R)
Whenever you cast a red instant or sorcery spell, you may pay R. If you do, if it would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Whenever you cast a blue instant or sorcery spell, you may pay 1U. If you do, draw a card.
Re: The fantasy card thread was destroyed in the tapatalk merge
i get that you wanted an enchantment for flavor, but this seems mechanically simpler as equipment. like "upkeep: if ~ not equipped, charge counter on ~. upkeep: you may attach ~ to a creature you control. equipped creature gets +1/+1 for each charge counter on ~"Khaos wrote:Ancestral Power
1G
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on Ancestral Power.
Enchanted creature gets +1/+1 for each +1/+1 counter on Ancestral Power.
At the beginning of your upkeep, you may have Ancestral Power lose this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature you control. This effect ends when enchanted creature leaves the battlefield.
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Ghost Grass
3GG
Creature - Plant (U)
Defender
At the beginning of your upkeep, create a copy of Ghost Grass.
Creatures blocked by Ghost Grass have trample.
0/1
3GG
Creature - Plant (U)
Defender
At the beginning of your upkeep, create a copy of Ghost Grass.
Creatures blocked by Ghost Grass have trample.
0/1
Re: The fantasy card thread was destroyed in the tapatalk merge
oh yaCrunchums wrote: ↑Wed Mar 25, 2020 6:40 pmi get that you wanted an enchantment for flavor, but this seems mechanically simpler as equipment. like "upkeep: if ~ not equipped, charge counter on ~. upkeep: you may attach ~ to a creature you control. equipped creature gets +1/+1 for each charge counter on ~"Khaos wrote:Ancestral Power
1G
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on Ancestral Power.
Enchanted creature gets +1/+1 for each +1/+1 counter on Ancestral Power.
At the beginning of your upkeep, you may have Ancestral Power lose this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature you control. This effect ends when enchanted creature leaves the battlefield.
Re: The fantasy card thread was destroyed in the tapatalk merge
i like that having multiple copies in play does something. your energies are even more focused!! not that it scales very well. would be funny to have it be quadratic (deals that much damage plus the number of copies of Focus Energies you control / draw a card for each copy of Focus Energies you control), so RR gets you +4, RRR gets you +9, RRRR gets you +16Khaos wrote:Focus Energies
1{U/R}{U/R}
Enchantment (R)
Whenever you cast a red instant or sorcery spell, you may pay R. If you do, if it would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Whenever you cast a blue instant or sorcery spell, you may pay 1U. If you do, draw a card.
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Ancient Power
G
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on Ancient Power.
Enchanted creature gets +1/+1 for each +1/+1 counter on Ancient Power.
At the beginning of your upkeep, if there is at least one creature on the battlefield, Ancient Power loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. This effect ends when enchanted creature leaves the battlefield.
G
Enchantment (R)
At the beginning of your upkeep, put a +1/+1 counter on Ancient Power.
Enchanted creature gets +1/+1 for each +1/+1 counter on Ancient Power.
At the beginning of your upkeep, if there is at least one creature on the battlefield, Ancient Power loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. This effect ends when enchanted creature leaves the battlefield.
Re: The fantasy card thread was destroyed in the tapatalk merge
exponential blocking power!Khaos wrote:Ghost Grass
3GG
Creature - Plant (U)
Defender
At the beginning of your upkeep, create a copy of Ghost Grass.
Creatures blocked by Ghost Grass have trample.
0/1
*opponent does something that does 1 damage to each creature* FUCK!
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
combos with high alert
Re: The fantasy card thread was destroyed in the tapatalk merge
Planar Overlay
2WU
Legendary Enchantment (R)
When Planar Overlay enters the battlefield, exile all other nonland permanents.
At the beginning of your end of turn step, put a time counter on Planar Overlay.
When the second time counter is put on Planar Overlay, remove all time counters from it and set aside all other nonland permanents. Return all cards exiled by Planar Overlay to the battlefield, then exile the set aside cards.
2WU
Legendary Enchantment (R)
When Planar Overlay enters the battlefield, exile all other nonland permanents.
At the beginning of your end of turn step, put a time counter on Planar Overlay.
When the second time counter is put on Planar Overlay, remove all time counters from it and set aside all other nonland permanents. Return all cards exiled by Planar Overlay to the battlefield, then exile the set aside cards.
Re: The fantasy card thread was destroyed in the tapatalk merge
High Voltage
R
Enchantment - Aura (C)
Enchant creature
When enchanted creature blocks, becomes blocked, or deals combat damage to a player, sacrifice High Voltage. When you do, High Voltage deals 3 damage to enchanted creature, all creatures blocking or blocked by it, and that player.
R
Enchantment - Aura (C)
Enchant creature
When enchanted creature blocks, becomes blocked, or deals combat damage to a player, sacrifice High Voltage. When you do, High Voltage deals 3 damage to enchanted creature, all creatures blocking or blocked by it, and that player.
Re: The fantasy card thread was destroyed in the tapatalk merge
'that player' kind of makes it sound like it will damage the blocking player
-
- .
How'd you know that loving kittens is my one defining trait? - Posts: 11770
- Joined: Sep 03, 2018
Re: The fantasy card thread was destroyed in the tapatalk merge
Evil Egg
Enchantment
Enchantment
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: The fantasy card thread was destroyed in the tapatalk merge
Evil Egg
BG
Enchantment (R)
At the beginning of your upkeep you may sacrifice a food. If you do, put a charge counter on Evil Egg.
Sacrifice Evil Egg: Put X -1/-1 counters on each creature you don't control. All creatures get -X/-X until end of turn. X is the number of charge counters on Evil Egg.
BG
Enchantment (R)
At the beginning of your upkeep you may sacrifice a food. If you do, put a charge counter on Evil Egg.
Sacrifice Evil Egg: Put X -1/-1 counters on each creature you don't control. All creatures get -X/-X until end of turn. X is the number of charge counters on Evil Egg.
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Evil Egg
2BBB
Enchantment - Aura (R)
Enchant player
Whenever enchanted player loses life, they create a 1/1 black Tendril creature token with lifelink for each life lost. (Damage causes loss of life.)
When enchanted player controls more Tendrils than their life total, they lose the game.
2BBB
Enchantment - Aura (R)
Enchant player
Whenever enchanted player loses life, they create a 1/1 black Tendril creature token with lifelink for each life lost. (Damage causes loss of life.)
When enchanted player controls more Tendrils than their life total, they lose the game.
Re: The fantasy card thread was destroyed in the tapatalk merge
Night Terrors
Creature - Shade
Creature - Shade
Re: The fantasy card thread was destroyed in the tapatalk merge
Night Terrors
2B
Creature - Shade (C)
Menace, lifelink against Humans
B: Night Terrors get +1/+1 until end of turn.
1/1
2B
Creature - Shade (C)
Menace, lifelink against Humans
B: Night Terrors get +1/+1 until end of turn.
1/1
Re: The fantasy card thread was destroyed in the tapatalk merge
because they're scary
it probably shouldn't have one of those two first abilities because of the weird anti-synergy
it probably shouldn't have one of those two first abilities because of the weird anti-synergy
Re: The fantasy card thread was destroyed in the tapatalk merge
silver bordered cards!
Re: The fantasy card thread was destroyed in the tapatalk merge
Double Dead Ringers
4UB
Sorcery
Create two tokens that are copies of target creature, except they're black Zombies in addition to their other types and colours unless either one is a color the other isn't.
4UB
Sorcery
Create two tokens that are copies of target creature, except they're black Zombies in addition to their other types and colours unless either one is a color the other isn't.
Re: The fantasy card thread was destroyed in the tapatalk merge
I was thinking about this and i think the tendrils should have ethereal? i don't want people to get more life than they lost with it.Khaos wrote: ↑Thu Mar 26, 2020 3:49 pm Evil Egg
2BBB
Enchantment - Aura (R)
Enchant player
Whenever enchanted player loses life, they create a 1/1 black Tendril creature token with lifelink for each life lost. (Damage causes loss of life.)
When enchanted player controls more Tendrils than their life total, they lose the game.
not sure
Re: The fantasy card thread was destroyed in the tapatalk merge
Night Terrors
2BB
Creature - Shade (U)
When Night Terrors deals combat damage to an opponent, you may have it lose this ability and become an Aura enchantment with enchant creature. Attach it to target creature that player controls. You may end this effect at any time you could cast an instant.
B: Night Terrors gets +1/+1 until end of turn.
B: Enchanted creature gets -1/-1 until end of turn.
1/1
Re: The fantasy card thread was destroyed in the tapatalk merge
Night Terrors
3B
Creature - Shade (C)
When Night Terrors deals combat damage to an opponent, that player reveals that many cards from their hand and you choose a card from it. That player discards that card.
B: Night Terrors gets +1/+1 until end of turn.
1/1
3B
Creature - Shade (C)
When Night Terrors deals combat damage to an opponent, that player reveals that many cards from their hand and you choose a card from it. That player discards that card.
B: Night Terrors gets +1/+1 until end of turn.
1/1
Re: The fantasy card thread was destroyed in the tapatalk merge
what is ethereal? gonna guess "lacking substance"
u gotta skate