Cthulhu War Tempest

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Re: Cthulhu War Tempest

Post by Doug » Wed Apr 10, 2019 5:25 pm

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What a monster Windwalker is. Those elder signs are 3s btw
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Re: Cthulhu War Tempest

Post by Doug » Thu Apr 11, 2019 2:28 am

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Yellow Sign's rampage hits Sleeper hard

Ice Age marker does double duty, though
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Re: Cthulhu War Tempest

Post by Doug » Wed May 01, 2019 1:10 am

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Windwalker crushes any dreams of a Sleeper comeback, and wins with 33 doom. Yellow Sign got to 29, even with great elder signs and a ritual.
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Re: Cthulhu War Tempest

Post by 人造 » Wed May 01, 2019 1:14 am

one of the best zeldas if not the best before botw too. good for them

edit - link to the past probably better

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Re: Cthulhu War Tempest

Post by Doug » Wed May 01, 2019 1:33 am

Ocarina of Time would crush these stupid Cthulhu monsters
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Re: Cthulhu War Tempest

Post by Doug » Wed May 01, 2019 2:36 am

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Tcho-Tchos, 6 doom round one (they only have 1 elder sign, that was a typo lol)

Yellow Sign has a new aegis -- he's not going to give out 3 doom and take Passion right off if certain factions aren't playing
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Re: Cthulhu War Tempest

Post by Doug » Thu May 02, 2019 11:59 pm

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Re: Cthulhu War Tempest

Post by Doug » Fri May 03, 2019 2:35 am

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Sleeper builds a fourth gate in South America, and Yellow Sign comes and takes it away
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Re: Cthulhu War Tempest

Post by Doug » Fri May 03, 2019 3:34 am

I'll stop this one here -- Sleeper needs to Lethargy more.
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Re: Cthulhu War Tempest

Post by Doug » Sat May 04, 2019 7:24 pm

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One of the things I love about Cthulhu Wars is that the openings can be studied. This is a good opening for Ancients, right
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 12:17 am

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See most other factions get time walked on round two, having to get out an expensive GOO, but not Ancients
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 1:29 am

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Sleeper can't catch a break as Yellow Sign moves into the North Pacific. At least, Sleeper chases him back out before he can Desecrate. Ancients still looking OP here
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 2:52 am

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Yellow Sign edges out Ancients, 37 to 35. Yellow Sign with four gates! Can't let that happen.

Sleeper still needs a lot of work
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 4:01 am

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CATS invade the first round, receiving Catabolism during the doom phase the moment they get any doom. This gives them 2 power during the doom phase! But too late to make them the first player.
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 6:19 pm

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Sleeper gets to attack the lone cat and thereby get his spellbook for rolling 6 dice

Cats have 6 doom not 4, that's an error
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 8:20 pm

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That's quite a round three. Sleeper is actually in it for the first time in a while. However, Ancients seem to want South America after all. Cats are a spoiler, but rituals are expensive for them.
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Re: Cthulhu War Tempest

Post by Doug » Sun May 05, 2019 11:02 pm

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Unfortunately for the others, Ancients wins it with exemplary elder signs. Bubastis almost got there with 27, and Sleeper was doing decently

Perhaps CATS need to make Catnapping a rampage kind of thing
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Re: Cthulhu War Tempest

Post by Doug » Mon May 06, 2019 3:19 am

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Is this a typical opening for these guys? Who even knows? We're trailblazing

Oh, cats get +2 power upon earning the enemy start area spellbook
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Re: Cthulhu War Tempest

Post by 人造 » Mon May 06, 2019 3:27 am

we're just like cats

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Re: Cthulhu War Tempest

Post by Doug » Tue May 07, 2019 12:36 am

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Uh

Is Daemon Sultan scary? Four gates no prob
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Re: Cthulhu War Tempest

Post by Doug » Wed May 08, 2019 1:20 am

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Everything nominally looks good, but Bubastis cannot keep up with the ritual cost. See I want to get out Bastet on round two, so that I'm not tapping out on round three, but then you're getting out Bastet for basically no use -and- not getting out a bunch of other cats. So I think that Bubastis will have to wait until round three to get out Bastet. For Daemon Sultan, I recognized this problem in advance, had it wait until round three to get out Thesis, and the result looks much better.
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Re: Cthulhu War Tempest

Post by Doug » Wed May 08, 2019 4:03 am

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Daemon Sultan wins in four with exactly 30. Rituals give three elder signs, jfc

Found a glitch with Tsathoggua, it turns out that if he's surrounded by friends, he forgets to go out
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Re: Cthulhu War Tempest

Post by Doug » Wed May 08, 2019 4:42 pm

Oh shit I just found out that to Awaken Bastet, you have to have at least 1 of each type of cat out. Well that settles the issue of how early to get her out, doesn't it
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Re: Cthulhu War Tempest

Post by Doug » Sun May 12, 2019 6:08 am

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It's all Western Hemisphere with these factions
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Re: Cthulhu War Tempest

Post by Doug » Sun May 12, 2019 6:23 am

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Tsathoggua attacks the Mars cat in his space, getting the spellbook for rolling 6+ dice, and then kills it, giving CATS their spellbook for losing a Mars cat.

Meanwhile, CATS spam Cthulhu's space, because why not
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Re: Cthulhu War Tempest

Post by Doug » Sun May 12, 2019 10:55 pm

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If CATS ritual here, they are bankrupt. I think that's suicide. CATS will have to respect the cost like everybody else. This means they'll have to be more aggressive about making everyone else's rituals worse, though.
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Re: Cthulhu War Tempest

Post by 人造 » Sun May 12, 2019 11:07 pm

Doug wrote:CATS will have to respect the cost like everybody else
mmm

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Re: Cthulhu War Tempest

Post by Doug » Mon May 13, 2019 3:24 am

Minor adjustments the ritual track should be at 7 and then CATS shouldn't have moved to North Pacific but instead should have made an Earth cat and should be at 9
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Re: Cthulhu War Tempest

Post by Doug » Tue May 14, 2019 12:35 am

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Cthulhu is resilient when playing to hold the oceans
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Re: Cthulhu War Tempest

Post by Doug » Sat May 25, 2019 4:27 am

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I tweaked Cats and Sleeper and then started a new game. I had messed that one up anyway -- Sleeper should have taken Ancient Sorcery, when Cthulhu is playing.

After two rounds, Cats are showing off their post-tweak score rushdown
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