Cthulhu War Tempest

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Cthulhu War Tempest

Post by Doug » Wed Oct 24, 2018 1:53 pm

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Re: Cthulhu War Pac-Man

Post by Juri » Wed Oct 24, 2018 2:00 pm

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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 2:08 pm

lol

Now, I can't three-gate, because CC is guaranteed to capture one of my guys off of one of those gates if I try due to the new revision.

I could:

- two-gate and protect both gates with mutants
- abom drop on somebody, messing them up
- ?

Now if I drop onto anybody other than CC, CC still captures one of my cultists when I go out. Just, not one on a gate. But that still sucks. But if I drop onto CC, then CC has to switch back just trying to have gates of his own
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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 3:30 pm

Cthulhu chose right

Cthulhu -- Move cultist to North Pacific (7)
Crawling Chaos -- Summon nightgaunt (7)
Me -- Summon abomination (5)
Black Goat -- Move cultist to North Atlantic (7)
Cthulhu -- Move cultist to South Atlantic (6)
Crawling Chaos -- Move cultist to Arabia (6)
Me -- Beyond One onto Arabia (4)
Black Goat -- Move cultist to East Africa (6)
Cthulhu -- Build gate in North Pacific (3)
Crawling Chaos -- Move cultist from Arabia to Antarctica (5)
Me -- Build gate in Scandinavia (1)
Black Goat -- Build gate in East Africa (3)
Cthulhu -- Build gate in South Atlantic (0) take Dreams, I take TBT
Crawling Chaos -- Summon a nightgaunt (4)
Me -- Move a cultist to the Arctic Ocean (0)
Black Goat -- Build a gate in the North Atlantic (0)
Crawling Chaos -- Move a nightgaunt to Antarctica (3), Build a gate in Antarctica (0)

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Re: Cthulhu War Pac-Man

Post by Juri » Wed Oct 24, 2018 3:51 pm

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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 5:52 pm

Very happy with the bot performance. Do I try to yoink gates here? But only CC will tap out. Also, I need two more gates to get built, and these guys aren't going to do that for me right now.
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Re: Cthulhu War Pac-Man

Post by Juri » Wed Oct 24, 2018 5:57 pm

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Re: Cthulhu War Pac-Man

Post by Juri » Wed Oct 24, 2018 5:57 pm

It's cool to see the bots becoming more and more functional
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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 8:07 pm

ty XD

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Cthulhu takes Y'ha-Nthlei and gets a 1 elder sign

Nobody rituals
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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 8:27 pm

Black Goat -- Awaken Shub in East Africa (4) take Frenzy
Cthulhu -- Awaken Cthulhu (2) take Devolve and get another 1 elder sign
Crawling Chaos -- Awaken Nyarlathotep in Antarctica (0) and take Emissary of the Outer Gods
Me -- Build gate in Arctic Ocean (7)
Black Goat -- Summon fungus in East Africa (2)
Cthulhu -- Summon deep one in South Pacific (1)
Me -- Move cultist from Scandinavia to Europe (6)
Black Goat -- Summon ghoul in North Atlantic and in West Africa (1)(0)
Cthulhu -- Summon deep one in South Atlantic (0)
Me -- Build gate in Europe (3) take Million Favored Ones, Summon mutant in North Pacific (1), Capture cultist (0)

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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 9:31 pm

It occurs to me here, for the first time, that Opener should probably always wait to Awaken Yog, or even work on that at all, until everyone else has tapped out for their GOO. Then Opener taps out the next round, but Ascends, so not really
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Re: Cthulhu War Pac-Man

Post by Marit Lage » Wed Oct 24, 2018 9:34 pm

Wouldn't Shub take The Thousand Young instead with Shub in play, since it makes monsters cheaper? Or was that just Ancients?

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Re: Cthulhu War Pac-Man

Post by Doug » Wed Oct 24, 2018 9:48 pm

Marit Lage wrote: Wed Oct 24, 2018 9:34 pm Wouldn't Shub take The Thousand Young instead with Shub in play, since it makes monsters cheaper? Or was that just Ancients?
The bot chose randomly

I set Ancients always to take Festival first because I think it's unplayable if you don't, but there are reasons to take Frenzy
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Re: Cthulhu War Pac-Man

Post by Doug » Thu Oct 25, 2018 2:25 am

Oh Cthulhu should have Devolved the cultist in between me putting a mutant there and trying to capture -- that was already in the bot but I forgot he took Devolve
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Re: Cthulhu War Pac-Man

Post by Doug » Thu Oct 25, 2018 11:54 pm

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So what actually happens at the end of the round is, I Move a mutant, and then Cthulhu bot Devolves that cultist, outsmarting the human who wrote him, so then I Move a cultist into the Arctic.
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Re: Cthulhu War Pac-Man

Post by Doug » Fri Oct 26, 2018 2:16 am

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I do not Ritual. Black Goat does, and gets a 2 elder sign. The other two then do not Ritual.
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Re: Cthulhu War Pac-Man

Post by Juri » Fri Oct 26, 2018 2:26 am

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Re: Cthulhu War Pac-Man

Post by Doug » Fri Oct 26, 2018 2:27 am

lol
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Re: Cthulhu War Pac-Man

Post by Doug » Fri Oct 26, 2018 9:06 pm

Me -- Summon spawn in North Pacific (10)
Black Goat -- Summon fungi in East Africa (3)
Cthulhu -- Move cultist from South Pacific to North Pacific, take gate (8)
Crawling Chaos -- Summon nightgaunt in Antarctica (9)
Me -- Awaken Yog in North Pacific (4), take Dragon Ascending, Cthulhu Devolves cultist in North Pacific
Black Goat -- Move fungi from East Africa to South Atlantic (2), take Blood Sacrifice
Cthulhu -- Recruit cultist in South Pacific (7)
Crawling Chaos -- Move nightgaunt from Antarctica to Indian Ocean (8)
Me -- Summon spawn in North Pacific (0), use Dragon Ascending (8)
Black Goat -- Recruilt cultist in South Atlantic (1)
Cthulhu -- Recruilt cultist in South Pacific (6)
Crawling Chaos -- Move cultist from South Asia to Indian Ocean (7)

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Re: Cthulhu War Pac-Man

Post by Doug » Fri Oct 26, 2018 11:35 pm

Me -- Move cultist from Arctic Ocean to North Pacific (7), take gate
Black Goat -- Recruit cultist in South Atlantic (0)

I've identified a glitch. Cthulhu wants to move a cultist onto his two deep ones, but Yog is there. I'd just capture it. So let's patch that.

Cthulhu -- Summon shoggoth in South Atlantic (4)
Crawling Chaos -- Build gate in Indian Ocean (4), take Madness
Me -- Summon abomination in North Atlantic (4)
Cthulhu -- Summon shoggoth in South Pacific (2)
Crawling Chaos -- Summon flying polyp in South Asia (2)
Me -- Summon mutant in South Pacific (2), take Dragon Descending
Cthulhu -- Battle in South Pacific (1), Devour insta-wins, take Absorb, I take Channel Power
Crawling Chaos -- Move nightgaunt from South Asia to South America (1)
Me -- Summon mutant in North Pacific (0)
Cthulhu -- Move shoggoth from South Atlantic to West Africa (0)
Crawling Chaos -- Move cultist from South Asia to South America (0)

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Re: Cthulhu War Pac-Man

Post by Doug » Fri Oct 26, 2018 11:42 pm

I might stop, because there's a little too much running around aimlessly, and not working on winning. I think the bot is pretty good for taking over a player who quit, and seeming like a person pretty much, but not good enough yet
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Re: Cthulhu War Pac-Man

Post by Doug » Sat Oct 27, 2018 2:40 am

Alright, I tweaked Expand with Monster to make it a little smarter.

However, I want to try a new thing, where the bots get pissed if a human has five or more gates
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Re: Cthulhu War Pac-Man

Post by Juri » Sat Oct 27, 2018 3:36 am

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Re: Cthulhu War Pac-Man

Post by Doug » Sat Oct 27, 2018 7:01 pm

Alright, we're going again with the bot modded, and the same exact setup. This time, I'll note the bot strat that made them do what they did. "FR" stands for "first round"

Cthulhu -- (FR) Cultist to Indian Ocean (7)
Crawling Chaos -- (FR) Summon nightgaunt (7)
Me -- Summon abomination (5)
Black Goat -- (FR) Cultist to South Atlantic (7)
Cthulhu -- (FR) South Pacific cultist to North Pacific (6)
Crawling Chaos -- (FR) Cultist to Arctic Ocean (6)
Me -- Beyond One to Arctic Ocean (4)
Black Goat -- (FR) Cultist to Arabia (6)
Cthulhu -- (FR) Build gate in Indian Ocean (3)
Crawling Chaos -- (FR Escape) Arctic Ocean cultist to North America (5)
Me -- Build gate in Scandinavia (1)
Black Goat -- (FR) Build gate in Arabia (3)
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Re: Cthulhu War Pac-Man

Post by Juri » Sat Oct 27, 2018 7:45 pm

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Re: Cthulhu War Pac-Man

Post by Doug » Sat Oct 27, 2018 8:51 pm

Cthulhu -- (FR) Build gate in North Pacific (0) take Devolve
Crawling Chaos -- (Summon) nightgaunt in South Asia (4)
Me -- Build gate in Scandinavia (1) take TBT
Black Goat -- (FR) Build gate in South Atlantic (0)
Crawling Chaos -- (Protect by Moving) nightgaunt to North America (3)
Me -- Move cultist to Europe (0)
Crawling Chaos -- (Ramp Up) Build gate in North America (0)

Cthulhu stays first player and reverses direction. No one will ritual. Cthulhu takes Dreams and a 1 elder sign
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Re: Cthulhu War Pac-Man

Post by Doug » Sat Oct 27, 2018 8:57 pm

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Re: Cthulhu War Pac-Man

Post by Doug » Sat Oct 27, 2018 10:55 pm

Cthulhu -- (Need GOO) Awaken Cthulhu (2), take Submerge
Black Goat -- (Need GOO) Awaken Shub in South Atlantic (4), take Frenzy
Me -- Build gate in Europe (7)
Crawling Chaos -- (Need GOO) Awaken Nyarlathotep in South Asia (0), take Abduct
Cthulhu -- (Protect by Summon) a deep one in North Pacific (1)
Black Goat -- (Protect GOO) Summon a fungi in South Atlantic (2)
Me -- Summon abomination in Indian Ocean (4), Cthulhu Devolves the cultist there
Cthulhu -- (Replenish Cultists) Recruit cultist in North Pacific (0)
Black Goat -- (Protect by Summon) a ghoul in West Africa (1)
Me -- Beyond One Indian Ocean gate to North Asia (3)
Black Goat -- (Free Action Remaining) Sack cultist in North Africa and in Arabia to take Thousand Young (1)
Me -- Move cultist from Scandinavia to North Asia (2), take gate
Black Goat -- (Opt not to Replenish Cultists, Summon) ghoul in West Africa (1)
Me -- Move cultist from Scandinavia to Europe (1)
Black Goat -- (Replenish Cultists) Recruit cultist in South Pacific (0)
Me -- Move cultist from Europe to Arabia and take gate (0)

I go first and choose right, I don't ritual, Cthulhu does and gets a 1 elder sign
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Re: Cthulhu War Pac-Man

Post by Doug » Sun Oct 28, 2018 1:07 am

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Re: Cthulhu War Pac-Man

Post by Doug » Sun Oct 28, 2018 2:44 am

Me -- Summon spawn in North America (12)
Black Goat -- (Replenish Cultists) Recruit cultist in North Africa (7)
Cthulhu -- (Expand Cultists) Move cultist from South Pacific to Indian Ocean (4)
Crawling Chaos -- (Summon) nightgaunt in North America (9)
Me -- Summon spawn in North Pacific (8), take Million Favored Ones
Black Goat -- (Replenish Cultists) Recruit cultist in South Atlantic (6)
Cthulhu -- (Ramp Up) Build gate in Indian Ocean (1), I take Dragon Ascending
Crawling Chaos -- (Rage) Move nightgaunt from North America to Europe (8)
Me -- Awaken Yog in North America (2), take Dragon Descending
Black Goat -- (Rage) Move ghoul from West Africa to Arabia (5)
Cthulhu -- (Summon) deep one in North Pacific (0)
Crawling Chaos -- (Love Capture) cultist in Europe (7), take Madness
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