The Fantasy Card Thread was destroyed in the tapatalk merge

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Skeletor
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Thu Jun 04, 2020 11:20 pm

Khaos wrote: Thu Jun 04, 2020 9:39 pm
Skeletor wrote:Pups to the Rescue
never
:D
wow, [you]. that all sounds terrible. i hope it gets better for you

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Crunchums
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Crunchums » Fri Jun 05, 2020 12:09 am

Pups to the Rescue
WW
Instant
For each unblocked creature attacking you, create a 1/1 White Hound token blocking that creature. They have indestructible until end of turn.
u gotta skate

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Fri Jun 05, 2020 7:24 am

From the Lookout 1{W/G}{W/G}
Enchantment - Saga
I - Put up two creature cards costing 2 or less from your hand into the battlefield.
II, III - Put a creature you own into your library two from the top. You may put a creature card costing 2 or less from your hand into the battlefield.
IV - Put a random ability token on each creature you control.
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Sat Jun 06, 2020 6:44 pm

im sad the new necro-moored ego doesn't like you cranial yourself for zombies in some way ineffective/niche way

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Mon Jun 08, 2020 10:19 pm

Khaos wrote: Thu May 28, 2020 6:31 pm Lunar Ring
1
Artifact (R)
T: Add ◊◊. Activate this ability only during an opponents turn.
this card is apparently in an unreleased set
Spectral Chaos Spoiler wrote: Lunar Ring
0
Artifact
T: Add ◊◊◊. Activate this ability only if it's not your turn.

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by rianalnn » Tue Jun 09, 2020 12:23 pm

bound to happen, shrugged the infinite monkeys, glancing up from their keyboards

From: vicious_bastard
Subject: crippled masters

Bring on the kung-fu amputees - no arms vs. no legs anyone? A bit of high-speed underground ninja-tunneling is always good as well. I wanna see some shit like that. Crazy monks with gnarly special powers can make any film good. FACT.

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Sun Jun 14, 2020 12:11 am

Wave Form
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Sun Jun 14, 2020 12:12 am

rianalnn wrote: Tue Jun 09, 2020 12:23 pm bound to happen, shrugged the infinite monkeys, glancing up from their keyboards
The important thing is that we are posting
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Sun Jun 14, 2020 12:36 am

Tidal Forces
2UU
Backline Creature - Elemental Soldier (C)
(Backline creatures can't attack and can be attacked as though they were players.)
At the beginning of your upkeep, if Tidal Forces wasn't attacked since your last turn, transform it.
-/4
////
Wave Formation
Creature - Elemental Soldier
Trample
6/4

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Ashenai » Sun Jun 14, 2020 9:37 am

worst pw ever

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Ashenai » Sun Jun 14, 2020 9:41 am

Kiora, Tidalest of Forces
2UU
Legendary Planeswalker - Kiora
+1: Kiora goes "ur dur hurr"
-4: Create a 6/4 blue creature with trample named "Wave Formation"
3

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Sun Jun 14, 2020 1:27 pm

Ashenai wrote: Sun Jun 14, 2020 9:41 am Kiora, Tidalest of Forces
2UU
Legendary Planeswalker - Kiora
+1: Kiora goes "ur dur hurr"
-4: Create a 6/4 blue creature with trample named "Wave Formation"
3
I think this is a fair bit worse but I'm not sure
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Sun Jun 14, 2020 1:28 pm

Khaos wrote: Sun Jun 14, 2020 12:36 am Tidal Forces
2UU
Backline Creature - Elemental Soldier (C)
(Backline creatures can't attack and can be attacked as though they were players.)
At the beginning of your upkeep, if Tidal Forces wasn't attacked since your last turn, transform it.
-/4
////
Wave Formation
Creature - Elemental Soldier
Trample
6/4
I like it. Good names
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Sun Jun 14, 2020 2:38 pm

Napalm Battlemage
1R
Backline Creature - Human Wizard (U)
Whenever a creature you don't control attacks or blocks, you may have Napalm deal 1 damage to it. If Napalm Wizard does 2 or more damage this way in a turn, sacrifice it.
-/1

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Thu Dec 17, 2020 7:39 pm

here’s all my fantasy kaldheim cards crossposted from gg
Spoiler!
Foretell (aka suspend 1)

Volcanic Surge
2R
Sorcery (C)
Foretell 3R
Until end of turn, creatures you control get +2/+0 and have haste.

Snowpeak Blizzard
2UU
Sorcery (U)
Fortell U
Creatures you don't control don't untap during their controller's next untap step. If you spend S to cast or foretell Snowpeak Blizzard, tap up to one target creature you don't control.

Untimely Demise
2B
Sorcery (C)
Foretell B
Destroy target creature you don't control.

Mischievous Yeti
1R
Snow Creature - Yeti (R)
Foretell 1R
When Mischievous Yeti enters the battlefield, you may pay X. When you do, it deals that much damage to target creature you don't control. Spend only S on X.
3/2

Avalanche
2RR
Sorcery (M)
Foretell 2WRR
Avalanche deals 4 damage to all creatures.
When you foretell Avalanche, exile any number of creatures you control. Return them to the battlefield at the beginning of your next precombat main phase.

The Unending Night
2BB
Legendary Enchantment (M)
Foretell 2BB
Creatures get -1/-1.
When you foretell The Unending Night, you may sacrifice any number of creatures. For each creature sacrificed this way, you draw a card and you lose 1 life.

Mind's Miracle
{}
Sorcery (M)
Foretell 4WW
Name a card. Reveal the top three cards of your library. Exile the named card and put the remaining cards on the bottom of your library in any order. Until end of turn, you may play the exiled card without paying its mana cost.
When you cast Mind's Miracle, copy it for each spell cast before it since it was foretold.

Show and Foretell
2U
Sorcery (R)
Each player may exile an artifact, creature, enchantment, or land card from their hand. At the beginning of each player's next upkeep, they may cast a card they exiled this way without paying its mana cost. If it's a creature card, it gains haste until end of turn.

Seal Fate
1UU
Enchantment (U)
Foretold UU
When an opponent casts a spell, sacrifice Seal Fate. When you do, counter that spell.

Grifter Game
1R
Sorcery (U)
Fortell 1RR
Flip a coin. If you win the flip, draw two cards. Otherwise, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
When you Fortell Grifter Game, you always win your next coin flip this game.

Blood Omen
1W
Sorcery (U)
Foretell 4RW
Destroy target tapped creature.
As long as Blood Omen is foretold, creatures must attack you each turn if able.

Stalk Prey
3G
Sorcery (C)
Foretell G
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Waterspout
3U
Sorcery (C)
Foretell 3U
Return up to one target creature to its owner's hand. Draw a card.
If your opponents have no creatures on the battlefield when you Foretell Waterspout, draw a card.

Ghostly Fireflies
B
Creature - Insect Spirit (C)
Foretold B
Flying
You can Foretell Ghostly Fireflies from your graveyard.
1/1

Dimensional Split
3RRG
Sorcery (M)
For each double-faced card you control on the battlefield, create a token that's a copy of its reverse side.

Apocalyptic Visions
2UU
Sorcery (R)
Foretell 1UUB
Draw three cards. If you foretold Apocalyptic Visions, put it onto the battlefield transformed.
////
Widespread Panic
(U/B) Enchantment
Each player's maximum hand size is reduced by four.
Whenever a player discards one or more cards for exceeding their maximum hand size, each of that player's opponent's loses that much life.

Elusive Redcap
2R
Creature - Goblin Assassin (R)
Foretell 2BR
When Elusive Redcap enters the battlefield, it deals damage equal to its power to any target.
When Elusive Redcap dies, if it was foretold, return it to the battlefield.
2/1

Judgement Day
2WW
Sorcery (R)
Fortell W
Exile all tapped creatures.

Crow of Omens
1B
Creature - Bird (R)
Flying
Cards in your hand have foretell. The foretell cost is equal to its mana cost.
Whenever you foretell a card, you draw a card and you lose 1 life.
1/1

Gathering Flames
R
Sorcery (R)
Foretell XRRR
When you foretell Gathering Flames, put X charge counters on it.
Pay any amount of mana. Gathering Flames deals damage equal to the amount of mana paid plus the number of charge counters on it to any target.

Calculated Gambit
2RR
Sorcery (R)
Foretell 4RR
Exile the top seven cards of your library. Until end of turn, you may play cards exiled this way and you cannot play cards from your hand.

Doom
8BB
Sorcery (M)
Foretell 5BB
Target opponent sacrifices a creature. If they can't, they lose the game.

Form of the Lich-Lord
{}
(B) Sorcery (M)
Foretell 4BBB
Lose all your life. Create an X/X black Zombie Wizard Avatar creature token, where X is equal to the life lost this way. It has menace and "You can't lose the game and your opponents can't win the game."

Doomsaying
3BB
Sorcery (R)
Foretell 3BB
Destroy all creatures and planeswalkers.
When you foretell Doomsaying, exile up to one target creature or planeswalker you control until Doomsaying resolves.
Spoiler!
snow and other random stuff

Icicle
SR
Snow Artifact (U)
At the beginning of your upkeep and when you foretell a spell, put a peril counter on Icicle. Then you may sacrifice it. When you do, it deals damage equal to the number of peril counters on it to any target.

Golden Snow
SS
Snow Artifact (U)
Spend only mana of different colours to cast Golden Snow.
T: Add one mana of any colour.

Heat Wave
1R
Instant (C)
Heat Wave deals 3 damage to any target. Permanents lose the snow type until end of turn.

Goblin Ski-force
R
Creature - Goblin (C)
Goblin Ski-force can't block.
If you control a snow-covered mountain, Goblin Ski-force has haste.
2/1

Frozen Plasma
2SUR
Snow Artifact (R)
At the beginning of your pre-combat main phase, choose one —
• Draw a card. Add U.
• Frozen Plasma deals 1 damage to any target. Add RRR.

Abominable Snowman
5GG
Snow Creature - Shapeshifter (U)
Changeling
Trample
When Abominable Snowman dies, create a three green Shapeshifter snow creature tokens with changeling; a 3/3, a 2/2, and a 1/1.
6/6

Kaya's Wrath
1B
Sorcery (U)
Destroy target creature. If it's a Spirit, Spectre, or Shade, return Kaya's Wrath to its owner's hand.

Icicle Shot
1R
Snow Sorcery (C)
(Spend only snow mana to cast Snow instants and sorceries.)
Icicle Shot deals 5 damage to any target.

Time Freeze
1UU
Snow Sorcery (R)
(Spend only snow mana to cast Snow instants and sorceries.)
Target opponent skips their next beginning step.

Cold Blooded
2BB
Snow Sorcery (M)
(Spend only snow mana to cast Snow instants and sorceries.)
Target opponent gets an emblem with "3, Sacrifice a permanent: You gain 3 life." Gain control of that player during their next turn. After that turn, that player takes an extra turn.
Spoiler!
Sagas

Kaldheim Apocalypse
WB
Enchantment - Saga (R)
Foretell 1WB
If Kaldheim Apocalypse was foretold, create a 1/1 black and white Cleric creature token with lifelink.
I - Each player discards a card.
II - Each player sacrifices a creature.
III - Each player sacrifices a land.

The Jökulhlaups Dam
WWUU
Enchantment - Saga (M)
I - Create a 0/4 colourless Wall artifact creature token with defender.
II - Draw a card. Then remove a lore counter from Jökulhlaups if you control a Wall creature token.
III - Destroy all artifacts and creatures.

The Neverending Tome
2
Artifact (R)
When a Saga you control finishes, note the name and search your library for a Saga card with a name that hasn't been noted by The Neverending Tome yet. Reveal it, put it into your hand, then shuffle your library.

The Pillaging of Hardheim
2R
Enchantment - Saga (U)
I - Create a 1/1 red Human Warrior creature with haste.
II - Create a Treasure.
II - Destroy target land.

Garruk's Adventure
2GB
Enchantment - Saga (M)
I - Search your library for a creature card, reveal it, put it into your hand, then shuffle your library. Note its name.
II - Target player discards a card.
III - Exile target card from a graveyard.
IV - Put a creature card in exile onto the battlefield under your control. If it has the noted name, put three +1/+1 counters on it.
Spoiler!
changelings

Stiltskin, the False King
2UU
Legendary Creature - Shapeshifter Noble (R)
Changeling
When Stiltskin, the False King or another creature enters the battlefield under your control, gain control of target creature you don't control that shares a creature type with it for as long as you control Stiltskin, the False King.
2/3

Charismatic Pretender
3W
Creature - Shapeshifter (R)
Changeling
Each creature you control gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
1/1

Convincing Doppelganger
4U
Creature - Shapeshifter (R)
Changeling
You may have Convincing Doppelganger enter the battlefield as a copy of any creature you don't control on the battlefield, except it has changeling and base power and toughness each equal to one. When you do, exchange control of Convincing Doppelganger with that creature.
1/1

Student of Mimicry
2WW
Creature - Shapeshifter (U)
Changeling
If you control another Angel, Student of Mimicry has flying and vigilance. Otherwise, it's not an Angel.
If you control another Giant, Student of Mimicry gets +2/+2. Otherwise, it's not an Giant.
2/2
Spoiler!
dwarves and artifacts

Dwarven Jeweler
1RR
Creature - Dwarf Artificer (R)
When Dwarven Jeweler enters the battlefield and at the beginning of your upkeep, create a Treasure token of any one colour of your choice.
Coloured Treasures you control have "T: Put a +1/+1 counter on target creature. Activate this ability only when you could activate a sorcery."
2/2
Mox Fabricator
RG
Creature - Dwarf Artificer (U)
When Mox Fabricator enters the battlefield, create a Treasure.
1, Sacrifice a Treasure: Create an artifact token of any one colour of your choice. It has "T: Add one mana of any colour that this is."
2/2
Jewelery Thief
0
(R) Creature - Kobold Rogue (R)
Jewelery Thief can't block.
When Jewelery Thief dies, create a colourless artifact token named Mox Ruby. It has "T: Add R."
0/1
Spoiler!
gods

Ur. God of the Sky
2UU
Legendary Creature - God (M)
Creatures you control that are enchanted or equipped have flying and hexproof.
Whenever you draw a card, put a +1/+1 counter on target creature you control.
4/4
////
Thunder Crown
1U
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Whenever equipped creature dies, return it to its owner's hand.
Equip 1U

Trixis, God of Plunder
2RR
Legendary Creature - God (M)
Creatures you control that are enchanted or equipped have first strike and menace.
Whenever one or more creatures you control deal combat damage to an opponent, create that many Treasures.
4/4
////
Pegasus Boots
1R
Legendary Artifact - Equipment
Pegasus Boots cost 1R less to equip if it's equipping a red creature that entered the battlefield this turn.
Equipped creature gets +1/+0 and has haste.
Whenever equipped creature dies, return it to its owner's hand.
Equip 1R

Seras, God of the Night
2BB
Legendary Creature - God (M)
Creatures you control that are enchanted or equipped have lifelink.
When Seras, God of the Night enters the battlefield and at the beginning of your precombat main phase, you may pay 3. If you do, add B equal to the number of Swamps you control.
4/4
////
Midnight Cloak
1B
Legendary Artifact - Equipment
B: Equipped creature gets +1/+1 until end of turn.
Whenever equipped creature dies, return it to its owner's hand.
Equip 1B

Bjørn, God of Trees
2GG
Legendary Creature - God (M)
Creatures you control that are enchanted or equipped get +2/+2 and have trample.
When Bjørn, God of Trees enters the battlefield, create two 1/1 green Saproling creature tokens.
4/4
////
Amulet of Rebirth
1G
Legendary Artifact - Equipment
When Amulet of Rebirth enters the battlefield, return target permanent card from your graveyard to your hand.
Whenever equipped creature dies, return it to its owner's hand. If it's a token, create a copy of it at the beginning of the next end step.
Equip G
Spoiler!
runes

ᚠ (Dwarven Ferocity)
R
Instant – Rune (C)
Target creature gets +2/+1 and gains menace until end of turn.
Inscribe (As this resolves, you may exile this inscribed on an artifact. Once per turn, the controller of that artifact may cast a copy of it by paying its mana cost when it or any permanent it is attached to becomes tapped.)

ᚢ (Angelic Patience)
W
Sorcery - Rune (U)
Choose one —
• Exile the top card of target player's library.
• Put a card in exile into its owner's hand.
Inscribe

ᚱᚻ (Spirits in the Shell)
1W
Sorcery - Rune (R)
Create a 1/1 white Spirit creature token with flying.
Inscribe
If inscribed artifact is a Vehicle, it is a Spirit creature in addition to its other types.
If inscribed artifact is an Equipment, it has Equip 0 and its Equip abilities can be activated at anytime you could cast an instant.

ᚦᚻᚱ (Ascension of the Old Gods)
BBR
Legendary Enchantment - Runic Saga (M)
I - Create two 1/1 black and red Human creature tokens.
II - You may sacrifice a creature you control. When you do, put three +1/+1 counters on target creature you control. It becomes a God.
III - If you control a God, you may sacrifice a creature you control. If you do, that God deals 3 damage to any target.
IV - Inscribe ᚦᚻᚱ. (Copies of it become tokens.)

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by pterrus » Sat Mar 13, 2021 12:59 pm

Oracle of Ayad Lum
3G
Creature - Dinosaur Druid
Play with the top card of your library revealed.
You may play lands from the top of your library.
You may play up to 2 lands on each opponent's turn whenever you could play an instant.
You can't play lands on your turn.
2/2

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by the_zoomies » Wed Apr 07, 2021 4:14 am

rianalnn wrote: Tue Jun 09, 2020 12:23 pm "GHJBKLJWEKNVMcdageafLJKNMGJVKS", shrugged the infinite monkeys, glancing up from their keyboards

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by pterrus » Tue Apr 13, 2021 4:35 pm

Suspicious Waterfall 1
Land
T: Add C. You may cast your commander as if it had flash this turn.

Suspicious Waterfall 2
Land
~ enters the battlefield with an ambush counter on it.
T: Add C.
T, remove an ambush counter from ~: Add C. You may cast creature spells this turn as though they had flash.

Suspicious Waterfall 3
Land
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
If the exiled card is a creature card, you may cast it as though it had flash.
T: Add C.

edit: #3 is probably too good actually? It probably needs to come from hand. Just seemed like a shame not to use the keyword.

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Ashenai » Tue Apr 13, 2021 4:41 pm

I'm bothered by a waterfall adding colorless mana instead of U, that doesn't seem right (power level concerns aside)

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Tue Apr 13, 2021 4:45 pm

Unforgiving Jungle
Land
T: Add ◊.
T: Add U. Spend this mana only to cast instant and sorcery spells.
T: Add G. Spend this mana only to cast creature spells.

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Crunchums » Tue Apr 13, 2021 4:50 pm

Forgiving Jungle
Land
u gotta skate

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Khaos
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Tue Apr 13, 2021 4:52 pm

Crumbling Crossing
Land - Wastes
Flash
When Crumbling Crossing enters the battlefield, sacrifice it if it's not your turn.

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Tue Apr 13, 2021 5:02 pm

Exodus
W
Sorcery
Until the beginning of your next upkeep, lands are Wastes.
For each land they control, each player creates a 1/1 Citizen creature token that's all colours of mana that land could produce. Exile those tokens at the beginning of your next upkeep.

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by pterrus » Tue Apr 13, 2021 5:04 pm

Khaos wrote: Tue Apr 13, 2021 4:52 pm Crumbling Crossing
Land - Wastes
Flash
When Crumbling Crossing enters the battlefield, sacrifice it if it's not your turn.
Spirit Guide's Crossing
Land - Wastes
Exile ~ from your hand: Add C.

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Khaos
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Tue Apr 13, 2021 5:04 pm

i thought of that but i thought it was cooler to trigger landfall at instant speed and what not

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Skeletor
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Tue Apr 13, 2021 11:59 pm

Umer's Power Plant
Land
As Umer's Power Plant enters the battlefield, you get an antimana token. (If you would add a mana to your mana pool while you control an antimana token, you must sacrifice an antimana token instead.)
T: Add U or R.

Skel's Mine
Land
As Skel's Mine enters the battlefield, you get three manablank tokens. (If you would add a colored mana to your mana pool while you control a manablank token, you must sacrifice a manablank token and add 1 instead.)
T: Add U or B.

idunno what i'm doing with the colors there but i'm intrigued by the idea of using these mana-replacement tokens. manablank is probably too much bookkeeping
wow, [you]. that all sounds terrible. i hope it gets better for you

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Khaos
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Wed Apr 14, 2021 1:14 am

yeah probably. the first land is interesting but i wonder if token producing lands are too fiddly. probably not now that we live in the age of MDFC duals

Llanowar Goblin
R
Creature - Goblin Druid
T: Add R and put a loan counter on Llanowar Goblin.
When Llanowar Goblin dies, create an antimana token for each loan counter that was on it.
1/1

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Khaos
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Khaos » Wed Apr 14, 2021 1:19 am

Mysterious Bog
Land
When Mysterious Bog enters the battlefield, discard a card. If you do, investigate.
T: Add B or G.

Diamond in the Rough
Land - Wastes
(T: Add ◊.)
Diamond in the Rough enters the battlefield tapped and with a tapped Treasure.

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Skeletor
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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Wed Apr 14, 2021 1:27 am

I'm just kinda in love with antimana tokens, they seem like a sweet spot, and since you get rid of them ASAP I wouldn't think they're very fiddly, at least after you get used to their existence
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: The fantasy card thread was destroyed in the tapatalk merge

Post by Skeletor » Wed Apr 14, 2021 1:28 am

Khaos wrote: Wed Apr 14, 2021 1:19 am Mysterious Bog
Land
When Mysterious Bog enters the battlefield, discard a card. If you do, investigate.
T: Add B or G.

Diamond in the Rough
Land - Wastes
(T: Add ◊.)
Diamond in the Rough enters the battlefield tapped and with a tapped Treasure.
Cool
wow, [you]. that all sounds terrible. i hope it gets better for you

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