The Fantasy Card Thread was destroyed in the tapatalk merge
But this thread wasn't
Moderator: Doug
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
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Re: The fantasy card thread was destroyed in the tapatalk merge
That's cool to think about even though I don't play multiplayer
wow, [you]. that all sounds terrible. i hope it gets better for you
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
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Re: The fantasy card thread was destroyed in the tapatalk merge
Spacegodzilla, Death Corona
Creature - Nightmare Horror
Creature - Nightmare Horror
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: The fantasy card thread was destroyed in the tapatalk merge
Spacegodzilla, Death Corona
{}
Creature - Nightmare Horror (M)
Suspend 2 - 5BB
Flying, deathtouch
When Spacegodzilla enters the battlefield, choose one -
- It fights up to one target creature you don't control. At the beginning of your next draw step, exile it with two time counters on it.
- It deals 7 damage to target opponent who controls no creatures. At the beginning of your next draw step, exile it with two time counters on it.
7/7
{}
Creature - Nightmare Horror (M)
Suspend 2 - 5BB
Flying, deathtouch
When Spacegodzilla enters the battlefield, choose one -
- It fights up to one target creature you don't control. At the beginning of your next draw step, exile it with two time counters on it.
- It deals 7 damage to target opponent who controls no creatures. At the beginning of your next draw step, exile it with two time counters on it.
7/7
Re: The fantasy card thread was destroyed in the tapatalk merge
This is neat. It's probably undercosted but might be printable in a straight-to-Legacy set. You basically have to cost at 3 if you want it to hit Commander because in that format you can just run Control Magic at 4.Khaos wrote:Enemy of my Enemy
1WU
Enchantment - Aura (R)
Enchant creature
You control enchanted creature. It cannot attack its owner or block creatures controlled by its owner.
printed in a multiplayer set like conspiracy
Re: The fantasy card thread was destroyed in the tapatalk merge
i was going to cost it at 4 because being strictly worse than control magic is fine, but then i figured since it's just a bad pacifism in 1v1 formats it can be undercosted otherwise and still be fine
Re: The fantasy card thread was destroyed in the tapatalk merge
I think it's enough better than "bad pacifism" in 1v1 that you couldn't print it in Standard, but yeah.Khaos wrote:i was going to cost it at 4 because being strictly worse than control magic is fine, but then i figured since it's just a bad pacifism in 1v1 formats it can be undercosted otherwise and still be fine
Re: The fantasy card thread was destroyed in the tapatalk merge
doug said spacegodzilla's attack was the "corona beam"
Spacegodzilla, Death Corona
4RRRB
Creature - Nightmare Horror (M)
Flying, first strike, haste
When Spacegodzilla attacks, it deals 7 damage to target creature defending player controls. Defending player divides all creatures without flying they control into left and right piles. Then, for each attacking creature you control, choose left or right. That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Defending player may move creatures they control from one pile to another. If they do, Spacegodzilla deals 5 damage to each of those creatures.
7/7
Spacegodzilla, Death Corona
4RRRB
Creature - Nightmare Horror (M)
Flying, first strike, haste
When Spacegodzilla attacks, it deals 7 damage to target creature defending player controls. Defending player divides all creatures without flying they control into left and right piles. Then, for each attacking creature you control, choose left or right. That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. Defending player may move creatures they control from one pile to another. If they do, Spacegodzilla deals 5 damage to each of those creatures.
7/7
Re: The fantasy card thread was destroyed in the tapatalk merge
interesting. what (standard) creatures in specific is it good against?KingRamz wrote: ↑Fri Apr 03, 2020 4:09 pmI think it's enough better than "bad pacifism" in 1v1 that you couldn't print it in Standard, but yeah.Khaos wrote:i was going to cost it at 4 because being strictly worse than control magic is fine, but then i figured since it's just a bad pacifism in 1v1 formats it can be undercosted otherwise and still be fine
Re: The fantasy card thread was destroyed in the tapatalk merge
I was thinking generally and not specifically this Standard - I don't know what's getting played. I assume a lot of planeswalkers are still running around and as printed it's good vs. walkers because you can still attack them with the creature. Let's see, what else?Khaos wrote:interesting. what (standard) creatures in specific is it good against?KingRamz wrote: ↑Fri Apr 03, 2020 4:09 pmI think it's enough better than "bad pacifism" in 1v1 that you couldn't print it in Standard, but yeah.Khaos wrote:i was going to cost it at 4 because being strictly worse than control magic is fine, but then i figured since it's just a bad pacifism in 1v1 formats it can be undercosted otherwise and still be fine
Alseid of Life's Bounty - they can't topdeck it and remove your aura the way they could with a pacifism, and if they tap out you can steal the alseid
Anything with devotion, because you take their devotion away
Linden
Anax
Torbran
Cavalier of Flame
Mayhem Devil (if you stick it)
Cauldron Familiar (if you stick it)
Kenrith
Sphinx of Foresight
Yeah, seems like there's plenty of times that stealing their thing is good even if it's pacifism'd
Re: The fantasy card thread was destroyed in the tapatalk merge
In this particular standard you could also bounce your 3-mana control magic with Teferi and replay it on their better threat, which would be super annoying
Re: The fantasy card thread was destroyed in the tapatalk merge
if creatures can't attack you, surely they can't attack planeswalkers you control either, right?KingRamz wrote: ↑Fri Apr 03, 2020 5:08 pmI was thinking generally and not specifically this Standard - I don't know what's getting played. I assume a lot of planeswalkers are still running around and as printed it's good vs. walkers because you can still attack them with the creature. Let's see, what else?
Alseid of Life's Bounty - they can't topdeck it and remove your aura the way they could with a pacifism, and if they tap out you can steal the alseid
Anything with devotion, because you take their devotion away
Linden
Anax
Torbran
Cavalier of Flame
Mayhem Devil (if you stick it)
Cauldron Familiar (if you stick it)
Kenrith
Sphinx of Foresight
Yeah, seems like there's plenty of times that stealing their thing is good even if it's pacifism'd
Re: The fantasy card thread was destroyed in the tapatalk merge
Modern versions of the "can't attack you" effect tend to specify "you or planeswalkers you control" because "can't attack you" doesn't prevent attacking your walkers. See Archangel of Tithes, Forbidding Spirit, or the card your control magic reminded me of most, Spectral Grasp.
Re: The fantasy card thread was destroyed in the tapatalk merge
Time Crunch
UUU
Enchantment (R)
At the beginning of each player's upkeep, if it's not an extra turn, that player takes an extra turn after this one.
UUU
Enchantment (R)
At the beginning of each player's upkeep, if it's not an extra turn, that player takes an extra turn after this one.
Re: The fantasy card thread was destroyed in the tapatalk merge
if it's not my turn and an effect gives me an extra turn but then another effect skips my next turn, will Time Crunch trigger on my next turn?
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Save for Later
1UU
Enchantment (R)
When Save for Later enters the battlefield, if you cast no other spells this turn, end the turn. Otherwise, sacrifice it.
At the beginning of your upkeep, you may sacrifice Save for Later. If you do, take an extra turn after this one.
1UU
Enchantment (R)
When Save for Later enters the battlefield, if you cast no other spells this turn, end the turn. Otherwise, sacrifice it.
At the beginning of your upkeep, you may sacrifice Save for Later. If you do, take an extra turn after this one.
Re: The fantasy card thread was destroyed in the tapatalk merge
Common Time Serpent
6UU
Creature - Serpent (C)
When Common Time Serpent enters the battlefield, take an extra turn after this one. Common Time Serpent can't attack during that turn unless you used R to cast it.
5/5
6UU
Creature - Serpent (C)
When Common Time Serpent enters the battlefield, take an extra turn after this one. Common Time Serpent can't attack during that turn unless you used R to cast it.
5/5
Re: The fantasy card thread was destroyed in the tapatalk merge
Common Demon
4BB
Creature - Demon (C)
At the beginning of combat on your turn, put a +1/+1 counter on Common Demon. It deals damage to you equal to the number of +1/+1 counters on it.
5/5
4BB
Creature - Demon (C)
At the beginning of combat on your turn, put a +1/+1 counter on Common Demon. It deals damage to you equal to the number of +1/+1 counters on it.
5/5
Re: The fantasy card thread was destroyed in the tapatalk merge
Hungry Dragon
4R
Creature - Dragon (C)
Flying
Hungry Dragon attacks each turn if able.
When Hungry Dragon attacks, it loses flying if defending player controls no creatures with flying.
5/4
4R
Creature - Dragon (C)
Flying
Hungry Dragon attacks each turn if able.
When Hungry Dragon attacks, it loses flying if defending player controls no creatures with flying.
5/4
Re: The fantasy card thread was destroyed in the tapatalk merge
Angel of Peace
3WW
Creature - Angel (C)
Flying
W, T: Target creature cannot attack this turn.
3/3
3WW
Creature - Angel (C)
Flying
W, T: Target creature cannot attack this turn.
3/3
Re: The fantasy card thread was destroyed in the tapatalk merge
T: Tap target creature. Use this ability only on your opponent's turn, at the beginning of combat.
gah, foiled by an edit
gah, foiled by an edit
Re: The fantasy card thread was destroyed in the tapatalk merge
WotC used to make lots of cards like this, but they don't anymore. It's a pity, I like cards that don't self-synergize, I think they make for more interesting gameplay.
Re: The fantasy card thread was destroyed in the tapatalk merge
i like self-synergies unless it gets in the way of flavour
Re: The fantasy card thread was destroyed in the tapatalk merge
Underworld Exodus
5BBB
Sorcery (U)
Return up to three target creatures card from you graveyard to the battlefield.
5BBB
Sorcery (U)
Return up to three target creatures card from you graveyard to the battlefield.
Re: The fantasy card thread was destroyed in the tapatalk merge
Bury Alive
1B
Enchantment (U)
When Bury Alive enters the battlefield, exile target creature an opponent controls until Bury Alive leaves the battlefield.
At the beginning of your upkeep, put the exiled creature into its owners graveyard and sacrifice Bury Alive.
1B
Enchantment (U)
When Bury Alive enters the battlefield, exile target creature an opponent controls until Bury Alive leaves the battlefield.
At the beginning of your upkeep, put the exiled creature into its owners graveyard and sacrifice Bury Alive.
Re: The fantasy card thread was destroyed in the tapatalk merge
wait wait
Underworld Exodus
6BBB
Sorcery (R)
Return up to three target creatures card from your graveyard to the battlefield. Return Underworld Exodus to your hand.
Re: The fantasy card thread was destroyed in the tapatalk merge
Turn to Stone
1{W/B}
Instant (C)
Prevent all combat damage that would be dealt to and dealt by target creature this turn. If it has flying, it loses flying until end of turn and deals 10 damage to target nonflying creature blocking or blocked by it.
Draw a card.
1{W/B}
Instant (C)
Prevent all combat damage that would be dealt to and dealt by target creature this turn. If it has flying, it loses flying until end of turn and deals 10 damage to target nonflying creature blocking or blocked by it.
Draw a card.
Re: The fantasy card thread was destroyed in the tapatalk merge
All or Nothing
2R
Enchantment (R)
If a source would deal damage to a player or a permanent, it deals that much damage plus 1 instead.
2R
Enchantment (R)
If a source would deal damage to a player or a permanent, it deals that much damage plus 1 instead.
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Re: The fantasy card thread was destroyed in the tapatalk merge
uhKhaos wrote:All or Nothing
2R
Enchantment (R)
If a source would deal damage to a player or a permanent, it deals that much damage plus 1 instead.