The Fantasy Card Thread was destroyed in the tapatalk merge
But this thread wasn't
Moderator: Doug
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
- Joined: Sep 03, 2018
Re: The fantasy card thread was destroyed in the tapatalk merge
Blurred Mongoose
wow, [you]. that all sounds terrible. i hope it gets better for you
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
- Joined: Sep 03, 2018
Re: The fantasy card thread was destroyed in the tapatalk merge
It's a prompt
I know it's also a real card. I just think you might do a better job
I know it's also a real card. I just think you might do a better job
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: The fantasy card thread was destroyed in the tapatalk merge
Blurred Mongoose
1WW
Creature - Mongoose (U)
Flash, first strike, lifelink
When Blurred Mongoose deals combat damage, you may return it to its owner's hand.
2/1
1WW
Creature - Mongoose (U)
Flash, first strike, lifelink
When Blurred Mongoose deals combat damage, you may return it to its owner's hand.
2/1
Re: The fantasy card thread was destroyed in the tapatalk merge
Gravelgill Axeshark
4{U/B}
Creature - Zombie Merfolk (U)
Persist
When Gravelgill Axeshark dies, create a black and blue Equipment artifact token named Axeshark Arm. It has "Equipped creature gets +1/+1," and equip 2.
3/3
4{U/B}
Creature - Zombie Merfolk (U)
Persist
When Gravelgill Axeshark dies, create a black and blue Equipment artifact token named Axeshark Arm. It has "Equipped creature gets +1/+1," and equip 2.
3/3
Re: The fantasy card thread was destroyed in the tapatalk merge
Whenever a spell or ability targeting Blurred Mongoose has its targets changed such that it is no longer targeting Blurred Mongoose,
Re: The fantasy card thread was destroyed in the tapatalk merge
Quest for the Questing Beast
G
Enchantment (M)
Whenever you cast a creature spell that has an Adventure, you may put a quest counter on Quest for for the Questing Beast.
Remove four quest counters from Quest for the Questing Beast and sacrifice it: Create a legendary 4/4 green Beast creature token named Questing Beast with vigilance, deathtouch, haste, and "This creature can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls."
G
Enchantment (M)
Whenever you cast a creature spell that has an Adventure, you may put a quest counter on Quest for for the Questing Beast.
Remove four quest counters from Quest for the Questing Beast and sacrifice it: Create a legendary 4/4 green Beast creature token named Questing Beast with vigilance, deathtouch, haste, and "This creature can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls."
Re: The fantasy card thread was destroyed in the tapatalk merge
Duck for Cover
{W/G}
Instant (U)
Create a 0/2 white and green Bird creature token with flying. Change a target of target spell or ability to it, if able.
{W/G}
Instant (U)
Create a 0/2 white and green Bird creature token with flying. Change a target of target spell or ability to it, if able.
Re: The fantasy card thread was destroyed in the tapatalk merge
i thought birds were W/U, not W/G
the target change also feels blue
the target change also feels blue
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Knowledge of the Terrain
3W
Enchantment (R)
White attacking creatures you control get +1/+1 if defending player controls a plains and white non-attacking creatures you control get +1/+1 if you controls a plains. The same is true for blue creatures and islands, black creatures and swamps, red creatures and mountains, green creatures and forests, and colourless creatures and wastes.
3W
Enchantment (R)
White attacking creatures you control get +1/+1 if defending player controls a plains and white non-attacking creatures you control get +1/+1 if you controls a plains. The same is true for blue creatures and islands, black creatures and swamps, red creatures and mountains, green creatures and forests, and colourless creatures and wastes.
Re: The fantasy card thread was destroyed in the tapatalk merge
Amulet of Focus
1U
Artifact (R)
If a spell or ability would be countered by a spell or ability you control, you may discard a card. If you do, gain control of that spell instead. You may choose new targets for it.
Summoning Muddle
U
Instant (U)
Counter target creature spell. It's controller creates an X/X black Horror creature token, where X is equal to half its converted mana cost, rounded down.
1U
Artifact (R)
If a spell or ability would be countered by a spell or ability you control, you may discard a card. If you do, gain control of that spell instead. You may choose new targets for it.
Summoning Muddle
U
Instant (U)
Counter target creature spell. It's controller creates an X/X black Horror creature token, where X is equal to half its converted mana cost, rounded down.
Re: The fantasy card thread was destroyed in the tapatalk merge
Emerging Crystalith
1BB
Artifact - Monument (R)
Emerging Crystalith enters the battlefield under the control of an opponent.
When Crystalith is destroyed, destroy all creatures you control.
1
Temple of Urza
1UU
Artifact - Monument (M)
At the beginning of your end step, strengthen Temple of Urza by 1, then do the following depending on its strength:
4 or less - Scry 1.
5 - Draw a card.
6 - Scry 1, then draw a card.
7 or more - Temple of Urza loses all abilities and becomes a 20/20 Construct artifact creature with indestructible and trample. It is no longer a monument.
3
1BB
Artifact - Monument (R)
Emerging Crystalith enters the battlefield under the control of an opponent.
When Crystalith is destroyed, destroy all creatures you control.
1
Temple of Urza
1UU
Artifact - Monument (M)
At the beginning of your end step, strengthen Temple of Urza by 1, then do the following depending on its strength:
4 or less - Scry 1.
5 - Draw a card.
6 - Scry 1, then draw a card.
7 or more - Temple of Urza loses all abilities and becomes a 20/20 Construct artifact creature with indestructible and trample. It is no longer a monument.
3
Re: The fantasy card thread was destroyed in the tapatalk merge
Griselbrand's Throne
2BB
Artifact (R)
At the beginning of your end step, search your library for a card. You may reveal it. Sacrifice Griselbrand's Throne unless you reveal a Demon, Horror, or Nightmare this way. Then put the card into your hand and shuffle your library.
2BB
Artifact (R)
At the beginning of your end step, search your library for a card. You may reveal it. Sacrifice Griselbrand's Throne unless you reveal a Demon, Horror, or Nightmare this way. Then put the card into your hand and shuffle your library.
Re: The fantasy card thread was destroyed in the tapatalk merge
Griselbrand's Throne
2BB
Artifact (R)
T: Remove BBBBBBB from your mana pool. If you do, gain 7 life.
"I've got to stop getting Llanowar takeout."
2BB
Artifact (R)
T: Remove BBBBBBB from your mana pool. If you do, gain 7 life.
"I've got to stop getting Llanowar takeout."
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Lotus
0
Artifact (R)
Sacrifice Lotus: Add two mana of any one colour of an opponent's choice. Spend this mana only to cast spells of a different colour.
0
Artifact (R)
Sacrifice Lotus: Add two mana of any one colour of an opponent's choice. Spend this mana only to cast spells of a different colour.
Re: The fantasy card thread was destroyed in the tapatalk merge
neat. maybe 1 instead of 0Khaos wrote:Lotus
0
Artifact (R)
Sacrifice Lotus: Add two mana of any one color of an opponent's choice. Spend this mana only to cast spells of a different color.
Llanowar is almost certainly not the right thing there, but i haven't played magic in ages, so yeah
u gotta skate
Re: The fantasy card thread was destroyed in the tapatalk merge
Lunar Ring
1
Artifact (R)
T: Add ◊◊. Activate this ability only during an opponents turn.
1
Artifact (R)
T: Add ◊◊. Activate this ability only during an opponents turn.
Re: The fantasy card thread was destroyed in the tapatalk merge
Terra Ring
1
Artifact (R)
T: Add ◊◊. You cannot play lands this turn. Activate this ability only if you did not play a land this turn.
1
Artifact (R)
T: Add ◊◊. You cannot play lands this turn. Activate this ability only if you did not play a land this turn.
Re: The fantasy card thread was destroyed in the tapatalk merge
Really Far Away
1WW
Enchantment (R)
Whenever a creature you control attacks or a creature attacks you, exile it.
At the beginning of each player's combat step, that player returns to the battlefield all creatures they control that were exiled by Really Far Away. They enter tapped and attacking the player they were attacking before they were exiled.
1WW
Enchantment (R)
Whenever a creature you control attacks or a creature attacks you, exile it.
At the beginning of each player's combat step, that player returns to the battlefield all creatures they control that were exiled by Really Far Away. They enter tapped and attacking the player they were attacking before they were exiled.
Re: The fantasy card thread was destroyed in the tapatalk merge
Kidnapper
1U
Creature - Human Rogue (C)
When Kidnapper enters the battlefield, gain control of target creature with converted mana cost equal to one or less.
2/2
Coastal Enslavers
4U
Creature - Human Pirate (U)
When Coastal Slavers attacks, gain control of target creature defending player controls with converted mana cost equal to two or less.
2/3
Slave Overseer
U
Creature - Human Advisor (R)
3U, T: Gain control of target creature with converted mana cost equal to three or less.
3W, T: Exile target creature with converted mana cost equal to four or more.
1/1
1U
Creature - Human Rogue (C)
When Kidnapper enters the battlefield, gain control of target creature with converted mana cost equal to one or less.
2/2
Coastal Enslavers
4U
Creature - Human Pirate (U)
When Coastal Slavers attacks, gain control of target creature defending player controls with converted mana cost equal to two or less.
2/3
Slave Overseer
U
Creature - Human Advisor (R)
3U, T: Gain control of target creature with converted mana cost equal to three or less.
3W, T: Exile target creature with converted mana cost equal to four or more.
1/1
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
- Joined: Sep 03, 2018
Re: The fantasy card thread was destroyed in the tapatalk merge
Dr. No
Goldfinger
Thunderball
You Only Live Twice
Live and Let Die
Moonraker
Octopussy
Goldeneye
Tomorrow Never Dies
Die Another Day
Skyfall
No Time to Die
Goldfinger
Thunderball
You Only Live Twice
Live and Let Die
Moonraker
Octopussy
Goldeneye
Tomorrow Never Dies
Die Another Day
Skyfall
No Time to Die
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: The fantasy card thread was destroyed in the tapatalk merge
Tomorrow Never Dies
2W
Enchantment - Aura (R)
Enchant creature
At the beginning of your upkeep, put an indestructible counter on enchanted creature. If it already has one or more, return Tomorrow Never Dies to its owners hand instead.
Die Another Day
BB
Enchantment (M)
As Die Another Day enters the battlefield, put 7 day counters on it, secretly choose a number from 1 to 7, then draw 4 cards.
At the beginning of your upkeep, remove a day counter from Die Another Day. When you remove the last one, sacrifice it.
You can't win the game and your opponents can't lose the game unless your secretly chosen number is equal to the number of day counters on Die Another Day.
Live and Let Die
WB
Instant (U)
Choose one or both -
- Target creature becomes indestructible until end of turn.
- Destroy target creature.
No Time to Die
1UW
Instant (R)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. If this happens at least once during this turn, take an extra turn after this one.
2W
Enchantment - Aura (R)
Enchant creature
At the beginning of your upkeep, put an indestructible counter on enchanted creature. If it already has one or more, return Tomorrow Never Dies to its owners hand instead.
Die Another Day
BB
Enchantment (M)
As Die Another Day enters the battlefield, put 7 day counters on it, secretly choose a number from 1 to 7, then draw 4 cards.
At the beginning of your upkeep, remove a day counter from Die Another Day. When you remove the last one, sacrifice it.
You can't win the game and your opponents can't lose the game unless your secretly chosen number is equal to the number of day counters on Die Another Day.
Live and Let Die
WB
Instant (U)
Choose one or both -
- Target creature becomes indestructible until end of turn.
- Destroy target creature.
No Time to Die
1UW
Instant (R)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. If this happens at least once during this turn, take an extra turn after this one.
Re: The fantasy card thread was destroyed in the tapatalk merge
Moonraker
1UW
Creature - Eldrazi (U)
Devoid
Flying
At the beginning of your upkeep, each player sacrifices an enchantment. If an enchantment you control is sacrificed this way, gain control of any creature it was enchanting, or any creatures that entered the battlefield directly because your enchantment left the battlefield.
3/3
1UW
Creature - Eldrazi (U)
Devoid
Flying
At the beginning of your upkeep, each player sacrifices an enchantment. If an enchantment you control is sacrificed this way, gain control of any creature it was enchanting, or any creatures that entered the battlefield directly because your enchantment left the battlefield.
3/3
Re: The fantasy card thread was destroyed in the tapatalk merge
Dr. No
U
Legendary Creature - Human Wizard Advisor (R)
Flash
When Dr. No enters the battlefield, counter target spell.
When you cast a spell, exile Dr. No. When you do, counter a spell you control.
1/1
Octopussy
5UW
Creature - Octopus Cat (R)
Cat or Octopus Mutate 2UW
Double strike
When Octopussy deals combat damage, draw a card.
3/3
Skyfall
2RR
Enchantment (R)
At the beginning of your end step, put a charge counter on Skyfall, then deal damage equal to the number of charge counters on Skyfall to all creatures, planeswalkers, and players. When the third counter is put on Skyfall, sacrifice it.
Thunderball
WWW
Creature - Elemental (R)
Flash
Redirect all damage that would be dealt to Thunderball by creatures you don't control to their controllers.
At the beginning of the end step, sacrifice Thunderball if it redirected more than three damage this way this turn.
0/6
U
Legendary Creature - Human Wizard Advisor (R)
Flash
When Dr. No enters the battlefield, counter target spell.
When you cast a spell, exile Dr. No. When you do, counter a spell you control.
1/1
Octopussy
5UW
Creature - Octopus Cat (R)
Cat or Octopus Mutate 2UW
Double strike
When Octopussy deals combat damage, draw a card.
3/3
Skyfall
2RR
Enchantment (R)
At the beginning of your end step, put a charge counter on Skyfall, then deal damage equal to the number of charge counters on Skyfall to all creatures, planeswalkers, and players. When the third counter is put on Skyfall, sacrifice it.
Thunderball
WWW
Creature - Elemental (R)
Flash
Redirect all damage that would be dealt to Thunderball by creatures you don't control to their controllers.
At the beginning of the end step, sacrifice Thunderball if it redirected more than three damage this way this turn.
0/6
Re: The fantasy card thread was destroyed in the tapatalk merge
Goldfinger
2
Artifact (R)
T, Sacrifice Goldfinger: Add one mana of any colour.
At the beginning of your upkeep, if you control five or more cards named Goldfinger, you win the game.
A deck can have up to ten cards named Goldfinger.
Goldeneye
2U
Artifact (U)
At the beginning of your upkeep, choose a card name, then reveal the top card of your library. If it's the named card, draw it. Otherwise, scry 1.
You Only Live Twice
1U
Sorcery (R)
Create a token that's a copy of target creature you control. Both creatures gain "This creature cannot attack or block without another creature with the same name."
2
Artifact (R)
T, Sacrifice Goldfinger: Add one mana of any colour.
At the beginning of your upkeep, if you control five or more cards named Goldfinger, you win the game.
A deck can have up to ten cards named Goldfinger.
Goldeneye
2U
Artifact (U)
At the beginning of your upkeep, choose a card name, then reveal the top card of your library. If it's the named card, draw it. Otherwise, scry 1.
You Only Live Twice
1U
Sorcery (R)
Create a token that's a copy of target creature you control. Both creatures gain "This creature cannot attack or block without another creature with the same name."
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
- Joined: Sep 03, 2018
Re: The fantasy card thread was destroyed in the tapatalk merge
I'm too stupid for half of those (the dying ones, basically) and I love the other half. The last batch is my favorite
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: The fantasy card thread was destroyed in the tapatalk merge
Um excuse me, where's the card called On Her Majesty's Secret Service
It's your turn in Cthulhu Wars
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/