Khaos Cube Draft preparation/discussion thread
gentlemen, start your Khaos
Moderator: Doug
Re: Khaos Cube Draft preparation/discussion thread
i dont think i said this anywhere except to ashenai so i wanna say that the spells with conditional transform-to-play riders are some of the coolest designs in the whole cube. they're a pleasure to look at and think about, and in my limited experience with actually playing them they seem to play pretty alright too!
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- her skirt got quite a lot smaller,
but her heart is still the same
size it was before - Posts: 12359
- Joined: Jun 13, 2018
Re: Khaos Cube Draft preparation/discussion thread
i haven't but that's not what my deck does at all and i was playing it as a cycling bounce spell
i think the difference between a one drop and a three drop is massive. There are a lot of three drops that are good against aggro-misfortune manifest, dralnu, tibalt's pyroclasm, even ambush piker kills a guy and trades with another guy.ancient oak- hard for aggro to do anything against this card, and aggro is already weak i think
really? its not indestructible or anything. it seems way worse than hornet nest. you attack with some bears, and they can spend 4 to raise the alarm and gain 2
three or four i think? maybe a slight buff if it's cost at four, like choosing the number of counters it enters with so it's a removal spell the turn it comes downdemonic heart - probably should be costed higher, even a few activations of this is really good
sure. how much more? i have no idea
i don't think it's so powerful that it becomes unfun, but blue does have two solid one drops in floating eye (I) and the octopus that draws a cardk
djinn // tonic - UW instant for a 3/3 flyer is very cheap, even if you do need a creature in play. Like the darkness wizard it's not necessairly too strong but it outclasses some of the other creatures
yeah but having a 1 drop in U/W doesnt seem like a thing and each individual spell doesn't really deserve to be more than 1 mana. ill leave it for now
I hit with it once but as a comparison, a card that is '1BB destroy target creature. If that creature was white and green draw two cards' is hard to hit with, but i don't think there's much reason to hose w/g creatures. Is there any reason to hose decks that play fliers and spells with a two mana instant 3 for 1?whirlwinds - this is very very good if it hits
yeah but i think it's kinda hard to hit. have you hit with it a bunch?
Re: Khaos Cube Draft preparation/discussion thread
ill up oak to 1G (edit and give it pro-menace), heart to 2B, planning on nerfing dralnu, already changed piker a little, planning on nerfing manifest, probably leave djinn and tonic and tornado for now
i'll redo whirlwind entirely i think, cause thats a good point
im thinking dralnu will have pro everything while bloodstone is unequipped
manifest can be a 1/1
i'll redo whirlwind entirely i think, cause thats a good point
im thinking dralnu will have pro everything while bloodstone is unequipped
manifest can be a 1/1
Re: Khaos Cube Draft preparation/discussion thread
Final Juri Standings
1-2 vs Hyphen-ated
1-2 vs TheTravelling1
0-2 vs Khaos
0-2 vs Drk
0-2 vs Rylinks
0-2 vs Jack
1-2 vs Ashenai
1-2 vs Hyphen-ated
1-2 vs TheTravelling1
0-2 vs Khaos
0-2 vs Drk
0-2 vs Rylinks
0-2 vs Jack
1-2 vs Ashenai
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How'd you know that loving kittens is my one defining trait? - Posts: 11770
- Joined: Sep 03, 2018
Re: Khaos Cube Draft preparation/discussion thread
F
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: Khaos Cube Draft preparation/discussion thread
Khaos I think the average board in this format is stone-cold incapable of beating The Great Wurm on-board and the only way to not lose to it is spot removal. Does this hold up with other people's experiences with The Great Wurm or am I operating from poor data/a bad matchup?
Re: Khaos Cube Draft preparation/discussion thread
i think i'll just replace that one
Re: Khaos Cube Draft preparation/discussion thread
Skeletor wrote:F
Re: Khaos Cube Draft preparation/discussion thread
Greatwurm
5G
Segmented Creature (1) - Wurm
(Segmented creatures cannot attack or block unless all of their segments do so as well. When a segmented creature leaves the battlefield, sacrifice all of its segments higher on the chain.)
Ward 3
As Greatwurm enters the battlefield, create Greatwurm Segment (2) and Greatwurm Segment (3). They are segemented 2/2 green Wurm creature tokens.
Prevent all combat damage that would be dealt to Greatwurm and each of its segements, except the one highest on its chain.
2/2
5G
Segmented Creature (1) - Wurm
(Segmented creatures cannot attack or block unless all of their segments do so as well. When a segmented creature leaves the battlefield, sacrifice all of its segments higher on the chain.)
Ward 3
As Greatwurm enters the battlefield, create Greatwurm Segment (2) and Greatwurm Segment (3). They are segemented 2/2 green Wurm creature tokens.
Prevent all combat damage that would be dealt to Greatwurm and each of its segements, except the one highest on its chain.
2/2
Re: Khaos Cube Draft preparation/discussion thread
can we just replace it with a 4/4 changeling that changes its name or something
reading that card is making my head spin
reading that card is making my head spin
Re: Khaos Cube Draft preparation/discussion thread
the 4/4 changeling is kind of a jokey example of a simple-ish common but i do think that like, once you decide to replace a card wholesale you might as well go for a bottom-up hole filling design that gives the cube something it needs
Re: Khaos Cube Draft preparation/discussion thread
i already have a name changing changeling card!Juri wrote:can we just replace it with a 4/4 changeling that changes its name or something
reading that card is making my head spin
edit:
Facestealer
1B
Creature - Shapeshifter
Changeling
When Facestealer enters the battlefield, name a creature card. Facestealer's name changes to that name.
Facestealer can't be blocked if defending player controls a creature with the same name as it.
2/2
Re: Khaos Cube Draft preparation/discussion thread
i made it a 3/3 too but you know what i think ill make it a 6 mana 5/3 or something so expel evil has something to nukeJuri wrote:the colour weight is NOT the thing that makes necromonger strong. if you're going to add colour weight to it, it should at least have a cost like 1BBB that actually means something. 2BB is nothing
Re: Khaos Cube Draft preparation/discussion thread
Nothing is safe.Khaos wrote: ↑Fri Mar 26, 2021 3:57 pmi already have a name changing changeling card!Juri wrote:can we just replace it with a 4/4 changeling that changes its name or something
reading that card is making my head spin
edit:
Facestealer
1B
Creature - Shapeshifter
Changeling
When Facestealer enters the battlefield, name a creature card. Facestealer's name changes to that name.
Facestealer can't be blocked if defending player controls a creature with the same name as it.
2/2
Not even your face.
Re: Khaos Cube Draft preparation/discussion thread
Juri wrote:Nothing is safe.
Not even your face.
u gotta skate
Re: Khaos Cube Draft preparation/discussion thread
especially not your moons
Re: Khaos Cube Draft preparation/discussion thread
thank you again crunchum for making sure that i watched the mythos episodes of korra
they were insanely good and some of my favourite eps series-wide
they were insanely good and some of my favourite eps series-wide
Re: Khaos Cube Draft preparation/discussion thread
pssh, maybe you would like to draft some some 7th edition. like a babyJuri wrote:can we just replace it with a 4/4 changeling that changes its name or something
reading that card is making my head spin
but if you do have other holes we haven't discussed i'd love to hear it
Re: Khaos Cube Draft preparation/discussion thread
the new frost titan protective ability that replaces hexproof ina bunch of placesJuri wrote:also whats 'ward'
i might replace it on all my cards too, except like, that XXBBB spell. edit: actually most of my hexproofs designs are such that you can get around the hexproof in someway anyway so nm
Re: Khaos Cube Draft preparation/discussion thread
usually i make people buy me dinner before i talk about the holes i have
Re: Khaos Cube Draft preparation/discussion thread
is there a visual spoiler for this cube, or a way to look at it in one? i'd like to try and review in a bit more depth but im struggling a little with the spreadsheet format
Re: Khaos Cube Draft preparation/discussion thread
and that's the tea, i could make an imgur album somehow, i think?
cockatrice is your best bet - search for 'set:kcz'
(except that i already changed a bunch of cards)
cockatrice is your best bet - search for 'set:kcz'
(except that i already changed a bunch of cards)
Re: Khaos Cube Draft preparation/discussion thread
thanks dude. they're my favorite too!Juri wrote:i dont think i said this anywhere except to ashenai so i wanna say that the spells with conditional transform-to-play riders are some of the coolest designs in the whole cube. they're a pleasure to look at and think about, and in my limited experience with actually playing them they seem to play pretty alright too!
Re: Khaos Cube Draft preparation/discussion thread
whirlwinds replacement
Hit and Run
UG
Sorcery
Target creature you control fights target creature you don't control. Then you may return the creature you control to its owner's hand. If it has deathtouch, put Hit and Run onto the battlefield transformed.
////
Assassin's Contract
(U/G) Artifact - Pact
1: Put a signature counter on Assassin's Contract.
Whenever a creature you don't control dies, if Assassin's Contract has exactly 1 signature counter on it, create a Treasure and you may draw a card.
4 dt's guys in the cube, plus 3 things that can sometimes get dt (istvan, chimera, kaladesh)
i kinda want it to tap for mana somehow for guildpact tome but whatever. also new card to go with new pacts
Cheeky Vandal
G
Creature - Shapeshifter
Changeling
When Cheeky Vandal enters the battlefield, sacrifice it unless you put a signature counter on target artifact.
3/2
Hit and Run
UG
Sorcery
Target creature you control fights target creature you don't control. Then you may return the creature you control to its owner's hand. If it has deathtouch, put Hit and Run onto the battlefield transformed.
////
Assassin's Contract
(U/G) Artifact - Pact
1: Put a signature counter on Assassin's Contract.
Whenever a creature you don't control dies, if Assassin's Contract has exactly 1 signature counter on it, create a Treasure and you may draw a card.
4 dt's guys in the cube, plus 3 things that can sometimes get dt (istvan, chimera, kaladesh)
i kinda want it to tap for mana somehow for guildpact tome but whatever. also new card to go with new pacts
Cheeky Vandal
G
Creature - Shapeshifter
Changeling
When Cheeky Vandal enters the battlefield, sacrifice it unless you put a signature counter on target artifact.
3/2
Re: Khaos Cube Draft preparation/discussion thread
Just wanna add that you should not feel constrained to 360 cards total! I think cubes are more fun and replayable with more cards, when you don't know for sure exactly what'll be opened. The Arena cube has I think 550 cards in it.
(This is not a reason to add cards you don't feel are good enough, I'm just saying if you do have more good ideas, you don't necessarily always need to cut something for them!)
(This is not a reason to add cards you don't feel are good enough, I'm just saying if you do have more good ideas, you don't necessarily always need to cut something for them!)
Re: Khaos Cube Draft preparation/discussion thread
yeah but i think i wanna remove the most boring cards and balance it for 360, and then maybe we can repeat this exercise 10 years from now and add another 200 cards