Magic: The Gathering
Moderator: Doug
Magic: The Gathering
I basically didn't play Magic for a bunch of years -- the whole time I was living in St. Louis, and then the whole time I've been living in South Florida
Until the other weekend, where we drafted Ikoria. It was really great
I put together a draft, like the way someone would make a cube, but with 11 commons 3 uncommons and 1 rare or mythic in each shell. Since I had the showcase and Godzilla versions of cards, I used those. In the actual draft, I had two different Godzillas, I had Biollante, and Gigan. (I drafted GWB.)
I'm building a Kamigawa draft even now. Draft is now my favorite format
It isn't like I just discovered this, though. Back around Masques, Invasion, and Odyssey, I used to draft all the time. I had just kinda forgotten how great it is.
Until the other weekend, where we drafted Ikoria. It was really great
I put together a draft, like the way someone would make a cube, but with 11 commons 3 uncommons and 1 rare or mythic in each shell. Since I had the showcase and Godzilla versions of cards, I used those. In the actual draft, I had two different Godzillas, I had Biollante, and Gigan. (I drafted GWB.)
I'm building a Kamigawa draft even now. Draft is now my favorite format
It isn't like I just discovered this, though. Back around Masques, Invasion, and Odyssey, I used to draft all the time. I had just kinda forgotten how great it is.
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Re: Magic: The Gathering
i am unsure what you mean by this - are you saying you essentially created your own booster packs? (but what about mythic rares?)Doug wrote:I put together a draft, like the way someone would make a cube, but with 11 commons 3 uncommons and 1 rare or mythic in each shell.
u gotta skate
Re: Magic: The Gathering
That is what I didCrunchums wrote: ↑Tue Apr 12, 2022 8:58 pmi am unsure what you mean by this - are you saying you essentially created your own booster packs? (but what about mythic rares?)Doug wrote:I put together a draft, like the way someone would make a cube, but with 11 commons 3 uncommons and 1 rare or mythic in each shell.
I shuffled the mythics into the rares, which makes for a slightly higher chance of a pack having a mythic than normal (22 percent instead of 12.5 percent)
It's your turn in Cthulhu Wars
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It's your turn in Squirrel Wars
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Re: Magic: The Gathering
Yeah yeah yeah, that sounds rad, especially bumping the mythic rate.
Drafting was the last format I had any love for before going cold turkey.
Drafting was the last format I had any love for before going cold turkey.
From: vicious_bastard
Subject: crippled masters
Bring on the kung-fu amputees - no arms vs. no legs anyone? A bit of high-speed underground ninja-tunneling is always good as well. I wanna see some shit like that. Crazy monks with gnarly special powers can make any film good. FACT.
Re: Magic: The Gathering
draft is indeed great. we draft together on arena all the time in the grobot discord
also sometimes we do cockatrice drafts with just people from the forums. we did a neo one a few weeks ago which was rad
also sometimes we do cockatrice drafts with just people from the forums. we did a neo one a few weeks ago which was rad
Re: Magic: The Gathering
When I see "Cabaretti," as in Cabaretti Charm, I keep thinking of "MAR-GAR-ETTI" from Inglourious Basterds
It's your turn in Cthulhu Wars
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
Re: Magic: The Gathering
I stopped drafting around about Tarkir. I still do a lot of EDH though.
Pour like Hemingway's last call.
Re: Magic: The Gathering
You know they're making that EDH draft set. I'm sure our group will do some of that
It's your turn in Cthulhu Wars
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
It's your turn in Squirrel Wars
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It's your turn in Wall Street Wars
http://devilsbiscuit.com/
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- "I don’t believe that we will lose life or have to discard cards ourselves."
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- Joined: Nov 30, 2019
Re: Magic: The Gathering
Re: Magic: The Gathering
Yeah, commander legends 2 (Forgotten Realms). The first one was pretty good, so I'm looking forward to the next.
Pour like Hemingway's last call.
Re: Magic: The Gathering
Here's what I have together right now:
Feathers of Furry (Kykar spellslinger/tokens)
Magda's 11 (Magda treasure, looking to put a Darksteel Colossus in play on turn 4-5)
KMAX (Kalamax value)
The Legend of Peepaws S'heed (Yoshimaru/Ludevic doggo beat down)
Big Dumb Green Branch 2, Leaf 3 (Gilanra/Kodama BIG GREEN TRICKERY)
ELFSOC (Edric Elfball)
Weaponized Life (Oloro life gain)
Lord Windgrace, Attorney At Law (Windgrace, land theme. Hold the ground, dominate the monarchy, win with the courts)
Unnamed Monoblack (Keskit/Tevesh Szat Artifact Aristocrats)
Unnamed UBW (Aminatou manifest/blink tricks)
I have the following decks brewing:
Anhelo the Painter spellslinger
Ur Dragon Changeling tribal
Akiri/Silas Wren artifact trinkets.
Pour like Hemingway's last call.
Re: Magic: The Gathering
Ah, a man of culture and taste.
Re: Magic: The Gathering
Pleased to meet you. I hope you’ve guessed my name.
Pour like Hemingway's last call.
-
- "I don’t believe that we will lose life or have to discard cards ourselves."
- Posts: 4489
- Joined: Nov 30, 2019
Re: Magic: The Gathering
I really like the statement that you make by partnering a monoblack commander with another monoblack commander. That right there is commitment
Re: Magic: The Gathering
Some of the same color partner combos are surprisingly synergistic.
Pour like Hemingway's last call.
Re: Magic: The Gathering
I know you guys don’t care about this at all, but it is very dumb that cards like Banishing Light can find and return a commander to play that has been sent to the command zone but cards like Scythe of the Wretched cannot.
Re: Magic: The Gathering
that is strange. what's the exact rule?
Re: Magic: The Gathering
I can't quote you chapter and verse but the distinction is that "return" can find something if it's in the same zone it put the thing, and banishing light puts the commander into the command zone as a replacement effect, but scythe puts the commander in the graveyard first, which means return is looking at the graveyard and doesn't find it.
Re: Magic: The Gathering
oh yeah, that makes sense
otherwise rotten reunion doesnt work
otherwise rotten reunion doesnt work
Re: Magic: The Gathering
I don't get it, doesn't work how?
Re: Magic: The Gathering
it wouldnt be useful as as graveyard hate if it didnt stop stuff like scythe
Re: Magic: The Gathering
Oh, right. That's how it should work imo, it's the banishing light thing that is dumb and bad.
Re: Magic: The Gathering
It's also bad for gameplay, it's good if the player has a choice to command zone their commander and pay the tax, or else let their commander go into exile and deal with the enchantment. As it is, it's always correct to command zone.
Re: Magic: The Gathering
oh i see. im not sure how i feel about it, i'd have to think more
Re: Magic: The Gathering
Banishing Light can't find a commander in the command zone. If it exiles a commander you may send the commander to the command zone as a replacement effect, if you do Banishing Light's second ability cannot find that commander later.
I am wrong. This is a super weird interaction and I agree that it sucks.
The real problem here is that the Oblivion Ring effect was abusable by people who understand timing well. Either Wizards cobbled together a different approach because they never intended that interaction, or they're catering to people who don't understand the timing rules and don't like being out played.
Pour like Hemingway's last call.
Re: Magic: The Gathering
I'm afraid that's not true
Since Banishing Light only has one ability, unlike Oblivion Ring, that one ability can indeed find the card in the Command Zone if exiling it was modified by putting it in the Command Zone, because this same ability was the ability that was modified
This doesn't work with Oblivion Ring because Oblivion Ring is two abilities instead of one, and the second ability was never modified by any commander rules
In other words, Banishing Light's ability got modified to "When Banishing Light enters the battlefield, put into the Command Zone target nonland permanent an opponent controls until Banishing Light leaves the battlefield." O-Ring's second ability never got changed so it can't look in the Command Zone
It's your turn in Cthulhu Wars
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/