netrunner

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Ashenai
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Re: netrunner

Post by Ashenai » Mon Oct 10, 2022 3:41 pm

the deck description really sold it for me

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Re: netrunner

Post by Ashenai » Mon Oct 10, 2022 3:43 pm

Also holy shit this is the first time I've seen Above the Law, that agenda seems insane?!?!

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Re: netrunner

Post by Crunchums » Mon Oct 10, 2022 3:47 pm

it's good, but not insane (it's only the 3rd best card in that cycle)
Luminal Transubstantiation is insane
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Re: netrunner

Post by Ashenai » Mon Oct 10, 2022 3:53 pm

that does seem even more insane

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Re: netrunner

Post by Crunchums » Mon Oct 10, 2022 4:47 pm

(the rest of the cycle is Tomorrow's Headline, which is good but not insane, and Longevity Serum, which is decent)
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Re: netrunner

Post by Crunchums » Mon Oct 10, 2022 10:40 pm

https://netrunnerdb.com/en/decklist/7d4 ... a222f693c8
i didn't know about the Manegarm Skunkworks + Formicary combo (they approach, you trigger Skunk, then trigger Formicary, and then after they pass Formicary Skunk will trigger again)
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Re: netrunner

Post by Blissful » Tue Oct 11, 2022 2:21 pm

Crunchums wrote: Mon Oct 10, 2022 10:40 pm https://netrunnerdb.com/en/decklist/7d4 ... a222f693c8
i didn't know about the Manegarm Skunkworks + Formicary combo (they approach, you trigger Skunk, then trigger Formicary, and then after they pass Formicary Skunk will trigger again)
lol thats rude
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Re: netrunner

Post by Crunchums » Fri Dec 02, 2022 10:42 pm

it's scoops season again

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spicy. at first i missed the "or advance", lol
i can't immediately think of how to abuse this - obv good with La Costa Grid but so is everything
oh wait it works with seamless launch because "advance" means the game action, right? fuck seamless launch, ugh
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another recycling option. only letting you reshuffle the amount of cards that you trashed makes it worse a worse option for what people usually want from recycling (and also Spin Doctor probably has that covered) so if this is seeing play it's probably more along the lines of taking advantage of the "draw that many cards" part of it. funny with jinja
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team whale!
core damage is whatever and this is a punisher mechanic so it's probably not good
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why would you print another card like News Team, ugh. at least it RFGs itself if you eat it instead of sitting around forever in archives
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Re: netrunner

Post by Blissful » Sun Dec 04, 2022 11:50 pm

whats wrong with news team?
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Re: netrunner

Post by Crunchums » Mon Dec 05, 2022 12:16 am

Blissful wrote:whats wrong with news team?
miserable to play against and never leads to interesting decisions
if you've already gone tagme, you're taking the tags. if you have some way of forfeiting agendas (e.g. Artist Colony) you're "scoring" it.
"oh i accessed a news team; i wonder if i should take two tags and clear?" no, nobody ever has time to do that, even moreso given that if they did that the news team doesn't even go away, it's still going to be chilling in archives or whatever
and then you can build decks where between GFI, Exchange of Information, QPM, News Team, and 2/1s it's absurdly hard for the runner to win on points (EoI and BN are rotated now so it's not as bad, but here's an example)

i think it's literally my least favorite netrunner card. fortunately it's usually been correct for the best decks not to play it
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Re: netrunner

Post by Doug » Mon Dec 05, 2022 12:43 am

Blissful wrote: Sun Dec 04, 2022 11:50 pm whats wrong with news team?
They will read anything you put on the teleprompter, and I do mean anything
It's your turn in Cthulhu Wars
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars

http://devilsbiscuit.com/

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Re: netrunner

Post by Crunchums » Mon Dec 05, 2022 7:49 pm

https://nullsignal.games/blog/a-short-h ... harmonics/ more harmonic ice (to add to Echo and Wave)

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Ping is the obvious comparison. obv you need to be playing things that punish the runner getting in without any clicks (like the new identity, though HB has other things too). "ha you got in with no clicks!" corps are usually not competitive, and unlike Ping this isn't naturally good for rushing, so I'm guessing this doesn't see much play

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team whale!
the rez requirement means you're never catching anyone good by surprise with this, so the question is more about how good it is to derez ice like that. probably not good enough, so unless 12-harmonic-ice.deck is somehow good i don't see why you're playing this over Ansel. sort of better vs boat i guess in that boat can 2 counter + click through ansel but not this, but meh

i like the art on both of these, and it's kinda funny that they were both made by people given how much easier (and how amusingly appropriate) it would probably be for NSG to use AI instead
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Re: netrunner

Post by Crunchums » Wed Dec 07, 2022 6:55 pm

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oh boy. seems either broken or weak (I would guess the latter?), but either way it certainly opens up some fun casual possibilities

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nifty; a reasonably priced increased max hand size option if you feel like combatting core damage or kill decks. needs charge support to really sing
i like that it's a 0 cost unique that doesn't synergize with pawnshop
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Re: netrunner

Post by Blissful » Fri Dec 09, 2022 12:47 pm

Crunchums wrote: Wed Dec 07, 2022 6:55 pmImage
epic
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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 3:22 pm

Blissful wrote:epic
then i bet you'll love
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this is much more likely to be broken than the corp version
the corp version is probably just bad because you can't 3x the best cards like Rashida / Seamless Launch / etc, but runner decks are less about [riding 3x strong card] and also runner has better search options and also this is 40 whereas the corp is 45
i super hope it's not competitively strong though, that would be pretty miserable
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Re: netrunner

Post by Blissful » Fri Dec 09, 2022 3:24 pm

i will love that
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Re: netrunner

Post by Blissful » Fri Dec 09, 2022 3:24 pm

although i think i prefer the corp one more
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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 4:37 pm

the whole set is posted https://netrunnerdb.com/en/set/ph
i am excited

1) seems like the solution for boat is this hate card that's not overly narrow, though i still feel like it would be good for boat to be banned (though of course maybe that feeling will change once i actually see the new set in action)
2) they're going even harder in the direction of runners dealing with ice with non-icebreaker cards
3) they're going even harder in the direction of corps being able to mess with the runner's board
4) there's general power creep, which I think is a good thing right now. i think the goal for any LCG is to have a narrow bell curve of card power level (have people here disagreed with me about this before? i forget) and FFG's bell curve was wider than ideal because they didn't know what they were doing, which means that competitive play was dominated by the best cards. moving the bell curve to be closer to those power cards makes a lot more sense than trying to narrow it around the existing mean

this is the first time that i can really see and buy the vision for where they want the game to go: individual cards can have a big impact and things feel swingy as opposed to the board being more static and everything is primarily driven by credit generation

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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 5:06 pm

i think the thing that's most exciting is they finally printed some runner cards that actually do anything, and payload cards in particular
"payload" sort of vague, but basically cards that take some effort to land but if you land them the other player is like oof - e.g. Diversion of Funds, Apocalypse, Stargate, Deep Dive, Khusyuk

https://netrunnerdb.com/en/card/33066 obv this is for Esa and it's only 1 more access than TME but 4 accesses is so much better than 3 so not totally crazy for non-Esa anarchs to consider it
https://netrunnerdb.com/en/card/33069 Sabotage is best when you can stack as much of it as possible on the same turn, so this seems really cool and fun because it lets the runner do that but also when it's installed both players know that it's coming in 3 turns
https://netrunnerdb.com/en/card/33072 another solid payload card that lets the runner stack sabotage

https://netrunnerdb.com/en/card/33076 what a payload! like leela except you can even bounce rezzed cards! plus a free run! great against sports, lots of tension vs decks where it's hard to steal agendas! love it
https://netrunnerdb.com/en/card/33078 payload!! HQ punishment! not even the first time you get into hq each turn, but EVERY time! and it's like RDI! yes!!!
https://netrunnerdb.com/en/card/33079 i dunno if this is worth it compared to dreamnet, but i love the "run early run often" playstyle that this is built for

https://netrunnerdb.com/en/card/33087 dunno how good it'll be, but i love cards like this
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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 5:25 pm

not even just payload cards either, but there are a lot of runner cards that fill holes that have been empty for a while, especially in terms of rig options

https://netrunnerdb.com/en/card/33070 i think this is the first reasonable-numbers normal decoder that anarch has ever had; finally an alternative to Black Orchestra! also neat to see a looting effect - not a lot of those in netrunner i think
https://netrunnerdb.com/en/card/33073 this is such a cool design - efficient (relative to normal breakers) vs most big sentries (great vs Anansi(!), Hydra, Trebuchet; sad vs surveyor sometimes, heh) but inefficient vs small ones (4 to break drafter is bad)

https://netrunnerdb.com/en/card/33080 love me some breakers with build-around variable efficiency, though i doubt this is actually competitively good. here are the cybernetics
https://netrunnerdb.com/en/card/33081 love the flavor text (dog deck dog deck), cool to have a breaker that supports mark. seams reasonably medium-efficiency for an AI breaker (plus 2 memory) which is good because too-good AI breakers are a bummer

https://netrunnerdb.com/en/card/33088 fun design, i hope it isn't oppressive. fills the hole of breaker for shaper to get with Compile or Wu (compare the efficiency of this with Mayfly, heh)
https://netrunnerdb.com/en/card/33089 fills the hole of "big expensive breaker to cheat out" that's been empty since Torch rotated (I mean I guess Femme has existed but shrug). team whale
https://netrunnerdb.com/en/card/33090 probably not good, but i'm a sucker for sexy rigs
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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 5:44 pm

misc thoughts on some other runner cards

https://netrunnerdb.com/en/card/33071 love it. this encapsulates what i was talking about earlier regarding the direction of the game - can have a huge impact (Funhouse, Ping, Border Control, Data Ward, Data Loop, Tollbooth... how does it interact with Surveyor, I wonder? I wonder how it interacts with Magnet - that seems very important) but it also doesn't solve anything on its own (well I guess it does sometimes, like Brainstorm, but you know what I mean). 1 influence and the rehost ability are also huge

https://netrunnerdb.com/en/card/33068
https://netrunnerdb.com/en/card/33074
probably the "let subroutines fire" theme isn't great (but at least it's not obviously horrible like Persephone, heh). the second card I think has some chance if the meta calls for it, but probably not given that the corp can turn it off by controlling what the outermost ice is (and they already want to play that way to play around hippo)

https://netrunnerdb.com/en/card/33067 cool to compare this to Deja Vu. sometimes better, sometimes worse, always more interesting

https://netrunnerdb.com/en/card/33077 another thing that encapsulates the themes i mentioned earlier. also the second netrunner card with mr yuk on it (Whizzard is the first). Grappling Hook is rotated and maybe there are other cards that this pairs well with (Revolver? meh) but I guess it likes breakers that are 2c to break a sub instead of 1? probably there's something that i'm forgetting that makes it good, but even if there isn't i guess 2c to break 6 subs could also just be efficient value. funny with Botulus, though I doubt that'll be a thing. also it works with charge. letting you full break anasi with boomerang seems relevant

https://netrunnerdb.com/en/card/33083 seems worse than security testing. it's only better if your plan is to get into your mark and then access cards, but the 2 install cost plus it being your mark instead of a server of your choice makes me not buy it
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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 6:01 pm

jinteki and HB cards

https://netrunnerdb.com/en/card/33096 sheesh; yeah that's a solid payoff for being a core damage deck. 2/2 agendas are good (cutting edge analysis there)

https://netrunnerdb.com/en/card/33100
https://netrunnerdb.com/en/card/33101
HB tag stuff? weird

https://netrunnerdb.com/en/card/33102 sexy, and solves a problem for core damage decks where most of their ability to land core damage is dependent on the runner walking into it somehow
https://netrunnerdb.com/en/card/33103 "he is actually three" - what? years old? three of him? anyway... this is a cute guessing game with Thule Subsea - how many clicks do i want to have when I get in? what if the agenda is Ikawah Project? (also I remember Ryon Knight). edit: also Pulse exists

https://netrunnerdb.com/en/card/33105 i think this is Jinteki's first 2/1 since clone retirement? 2/1s are good and also they're really good with the new jinteki id. i like the "facedown in archives matters" design

https://netrunnerdb.com/en/card/33106 this seems very strong, and it's a win condition on its own (negative max hand size at end of runner's turn = flatline), and it's also good in regular kill decks. way better than Chairman Hiro
https://netrunnerdb.com/en/card/33107 wow this is also very strong, so much less setup than ronin
again this is in line with the things i was talking about earlier - strong tools for the corp to mess the runner up

https://netrunnerdb.com/en/card/33108 another strong tool for the corp to mess the runner up! I like the drawback of being a barrier and a code gate - yeah it's a big wrench for this run, but after that it's not gonna be taxing, and also it can't stop things on its own if they have both a fracter and a decoder

https://netrunnerdb.com/en/card/33109 cool that it's big subs medium strength and none of the subs are that devastating individually. i doubt it'll get played over DNA Tracker

https://netrunnerdb.com/en/card/33111 more "facedown in archives" matters. pretty cool that it's super strong (hey i know you were gonna get it, but actually imma just end the run) except the runner can turn it off by getting into archives, leading to interesting gameplay about how much the corp is going to protect archives at the expense of other servers
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Re: netrunner

Post by Crunchums » Fri Dec 09, 2022 6:19 pm

NBN and Weyland

https://netrunnerdb.com/en/card/33112 fills the hole of effective tagme punishment
https://netrunnerdb.com/en/card/33113 2/1s are good and the effect is also good. wow they're being aggressive about agendas having good [advancement requirement / point] numbers

https://netrunnerdb.com/en/card/33114 support for landing operation combos. i like how right the trash cost feels (ditto for that other jinteki asset earlier); 3 would be obnoxious

https://netrunnerdb.com/en/card/33115 i dunno how to evaluate this. 3/3 aren't the best numbers, and are you really playing both this and Amani? probably not good competitively but is fun in more casual decks with tons of agendas

https://netrunnerdb.com/en/card/33116 i doubt it's good enough, but it's a cute design
https://netrunnerdb.com/en/card/33117 the ability is kinda whatever, but I think this has more of a chance because NBN doesn't have any good small + multi-sub sentry like this

https://netrunnerdb.com/en/card/33118 Medical Research Fundraiser in shambles, heh. i feel like Predictive Planogram is going to be better most of the time, though the ability to hand them 2 is funny with Economic Warfare (but probably that's not really a thing since being on 2-3 credits already gets you HHN'd)

https://netrunnerdb.com/en/card/33119 more tag punishment that actually does something! huzzah

https://netrunnerdb.com/en/card/33121 another example of "corp can mess the runner up", also hey it works with Ob

https://netrunnerdb.com/en/card/33122 compare hostile infrastructure, which saw play. if that's a role that needs filling then sure

https://netrunnerdb.com/en/card/33124 i like the design, funny how the runner needs stuff to feed to it, also it works with Ob and i like how Ob being only once per turn makes this not just an obvious "oh yeah play 3 of it, it's great" because the second time the runner hits it is less exciting

https://netrunnerdb.com/en/card/33125 this is such a better design than Scorched Earth and High Profile Target. the runner doesn't just get killed for floating one tag, i can meat you for 4 for value but it'll remove the tag, i can still potentially kill you on two tags (and one Steelskin can't stop it on it's own, unlike IHW); very exciting

https://netrunnerdb.com/en/card/33126 I doubt Ob will bother with this, though the fact that it gains 2 when the runner trashes it (or other things) gives it a better shot. edit: also Ob being able to 1of it and search for it helps

https://netrunnerdb.com/en/card/33127 wow, another "hey i'm the corp and you gotta deal with my cards" card. definitely powerful to turn every ETR ice into an on-encounter Border Control! so many cards where Pinhole Threading is good, heh, glad they made that card only 1 influence
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Re: netrunner

Post by Crunchums » Sat Dec 10, 2022 3:51 am

Raindrops Cut Stone is better than I thought; it's kinda like a worse Bravado that you use to facecheck
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Re: netrunner

Post by Crunchums » Sat Dec 10, 2022 4:27 am

after trying to build some decks my thought is: still waiting for boat to be banned lol
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Re: netrunner

Post by Crunchums » Wed Dec 14, 2022 10:55 pm

Crunchums has created the game.
Scissors joined the game.
Crunchums: rock
Crunchums: gg
...
Crunchums (Corp) wins by concession on turn 4
Time taken: 5 minutes
shoulda chosen a different username, kid
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Re: netrunner

Post by Khaos » Wed Dec 14, 2022 11:02 pm

you just waited until you saw he picked scissors, real dick move buddy

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Re: netrunner

Post by Crunchums » Tue Jan 10, 2023 7:30 pm

this is old-ish, but cool
https://infinite.tcgplayer.com/article/ ... a30f33de4/
i wish the competitive meta were more fun right now. though there's not really any tournaments anyway, so yeah ¯\_(ツ)_/¯
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Re: netrunner

Post by Blissful » Wed Jan 11, 2023 12:57 am

Crunchums wrote: Tue Jan 10, 2023 7:30 pm this is old-ish, but cool
https://infinite.tcgplayer.com/article/ ... a30f33de4/
i wish the competitive meta were more fun right now. though there's not really any tournaments anyway, so yeah ¯\_(ツ)_/¯
what's the most enjoyable competitive meta you've played in?
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Re: netrunner

Post by Crunchums » Wed Jan 11, 2023 1:04 am

imo peak netrunner was the chrome city meta
(the next data pack had Faust in it (also Hyperdriver))
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