Random Magic Discussion Thread
Moderator: Doug
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- "I don’t believe that we will lose life or have to discard cards ourselves."
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Re: Random Magic Discussion Thread
i know this isnt as notable anymore because they do a bunch of these now, but cute still
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- The original good boy.
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Re: Random Magic Discussion Thread
It distracts from the flavor mess.
Re: Random Magic Discussion Thread
i was thinking about constructed formats and i am curious for peoples' opinions
what makes a good constructed format? how do factors like size of the card pool, how frequently the format changes (pool changes, bans, etc), availability of tournament data, etc affect things? in your opinion, i mean
what makes a good constructed format? how do factors like size of the card pool, how frequently the format changes (pool changes, bans, etc), availability of tournament data, etc affect things? in your opinion, i mean
u gotta skate
Re: Random Magic Discussion Thread
off the top of my head, i think diversity of viable decks (meaning archetypes and card variety) is important. i think the overarching important factor is probably "fun," which is highly subjective and why i think there is so much argument over whether any given format in any given time period is good or not good.
a format could hypothetically be good forever without card pool changes (whether through bans or set releases). i think in legacy, for instance, pool changes have largely been more destructive to the format in the last few years. the problem arises when the format is fully sussed out and turns out to be not good.
a format could hypothetically be good forever without card pool changes (whether through bans or set releases). i think in legacy, for instance, pool changes have largely been more destructive to the format in the last few years. the problem arises when the format is fully sussed out and turns out to be not good.
with love, your good friend, seathesee
Re: Random Magic Discussion Thread
well sure, but then the natural followup question is is there any correlation between fun and those parameters or is it all just down to the particulars of every format
u gotta skate
Re: Random Magic Discussion Thread
I think the quality of a constructed format does correlate with the number of viable decks, but it's not the most important factor.
I think a more important metric (but also one that's much harder to measure) is number and importance of decisions, and interactivity. Interactivity is huge because it adds an immense amount of variability to the game. If you often have to respond or make decisions based on what your opponent does, games will diverge much more often and in a much more varied fashion.
One of my least favorite Constructed decks to play was the Fires of Invention deck, because it had very little interaction, it basically just did its thing and hoped it was enough to win. Games with it felt very very samey.
One of my favorite Constructed formats was after the original Theros, where there weren't a huge number of decks: there was monored, monoblue, monoblack, and WU control. But all of those decks interacted extensively, and had a lot of cool and difficult decisions to make in every matchup. It led to very fun games, and every game felt different!
I think a more important metric (but also one that's much harder to measure) is number and importance of decisions, and interactivity. Interactivity is huge because it adds an immense amount of variability to the game. If you often have to respond or make decisions based on what your opponent does, games will diverge much more often and in a much more varied fashion.
One of my least favorite Constructed decks to play was the Fires of Invention deck, because it had very little interaction, it basically just did its thing and hoped it was enough to win. Games with it felt very very samey.
One of my favorite Constructed formats was after the original Theros, where there weren't a huge number of decks: there was monored, monoblue, monoblack, and WU control. But all of those decks interacted extensively, and had a lot of cool and difficult decisions to make in every matchup. It led to very fun games, and every game felt different!
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Re: Random Magic Discussion Thread
the most important part of a format is that it involves 1000 decisions every match so i can mercilessly crush weaker players
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Re: Random Magic Discussion Thread
this is why the ikoria cycling deck was great
Re: Random Magic Discussion Thread
the ikoria cycling deck was not really hard to play. it was just very powerful
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Re: Random Magic Discussion Thread
when every card has two modes it's very easy for bad players to go wrong
i saw a player cycle the 5/5 worm on five lands when it would have won the game
i saw a player cycle the 5/5 worm on five lands when it would have won the game
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- The original good boy.
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Re: Random Magic Discussion Thread
We don't have an MTG Humor area.
But.
Mitch Albom's "The Five Humans you Summon Off Winnota" makes me giggle.
But.
Mitch Albom's "The Five Humans you Summon Off Winnota" makes me giggle.
Re: Random Magic Discussion Thread
There's a classic pro tour story of someone, I can't remember who, not countering a crucial card with Force of Will because he didn't have another blue card in his hand -- but he had five mana
It's your turn in Cthulhu Wars
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
It's your turn in Squirrel Wars
It's your turn in Demon Wars
It's your turn in Wall Street Wars
http://devilsbiscuit.com/
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Re: Random Magic Discussion Thread
i find cycling to be the most boring gameplay imaginable. i'd much rather have fewer more impactful plays rather than a zillion plays with lower individual impact
i think affinity was interactive and had a lot of decisions and had a lot of high stakes decisions, and ive also heard it criticized as not very fun because it's too much arithmetic
i think affinity was interactive and had a lot of decisions and had a lot of high stakes decisions, and ive also heard it criticized as not very fun because it's too much arithmetic
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: Random Magic Discussion Thread
well in ikoria usually cycling was not just, draw a card. it was like, ping your opponent, gain a life, tap a dude, put a +1/+1 counter on your thing, etc.
Re: Random Magic Discussion Thread
Huh. I didn't experience the more recent cycling deck, but I thought Astral Slide was heaps fun to pilot, & the gameplay options so welcome after months of eating upheaval 'tog.Skeletor wrote:i find cycling to be the most boring gameplay imaginable. i'd much rather have fewer more impactful plays rather than a zillion plays with lower individual impact
i think affinity was interactive and had a lot of decisions and had a lot of high stakes decisions, and ive also heard it criticized as not very fun because it's too much arithmetic
I really liked that Standard period though, Wake was a rad deck, & so was MBC. Goblins felt proper, too. & all the po' kids could play Madness & still Top 8 the FNM.
From: vicious_bastard
Subject: crippled masters
Bring on the kung-fu amputees - no arms vs. no legs anyone? A bit of high-speed underground ninja-tunneling is always good as well. I wanna see some shit like that. Crazy monks with gnarly special powers can make any film good. FACT.
Re: Random Magic Discussion Thread
cycling was an annoying deck to play against on arena because of all the stupid triggers taking forever. the rune deck is the new annoying deck with a bunch of stupid triggers that take forever.
with love, your good friend, seathesee
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Re: Random Magic Discussion Thread
astral slide is probably my least favorite deck of all time to play with or against. i know a lot of people loved it thoughrianalnn wrote: ↑Wed Jun 22, 2022 10:14 pmHuh. I didn't experience the more recent cycling deck, but I thought Astral Slide was heaps fun to pilot, & the gameplay options so welcome after months of eating upheaval 'tog.Skeletor wrote:i find cycling to be the most boring gameplay imaginable. i'd much rather have fewer more impactful plays rather than a zillion plays with lower individual impact
i think affinity was interactive and had a lot of decisions and had a lot of high stakes decisions, and ive also heard it criticized as not very fun because it's too much arithmetic
I really liked that Standard period though, Wake was a rad deck, & so was MBC. Goblins felt proper, too. & all the po' kids could play Madness & still Top 8 the FNM.
i loved all the other decks in that standard and the ones just before it
wow, [you]. that all sounds terrible. i hope it gets better for you
Re: Random Magic Discussion Thread
Yeah, Slide was pretty trolly, fair enough.Skeletor wrote:astral slide is probably my least favorite deck of all time to play with or against. i know a lot of people loved it though
i loved all the other decks in that standard and the ones just before it
High five for that Standard, for sure. All the colours had viable options, & I actually kind of enjoyed losing to Coffers/Mirari/Corrupt
From: vicious_bastard
Subject: crippled masters
Bring on the kung-fu amputees - no arms vs. no legs anyone? A bit of high-speed underground ninja-tunneling is always good as well. I wanna see some shit like that. Crazy monks with gnarly special powers can make any film good. FACT.
Re: Random Magic Discussion Thread
crackling with power, mirraris wake, and 7 lands. chromatic draft solved.
with love, your good friend, seathesee
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- The original good boy.
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Re: Random Magic Discussion Thread
Wait a second,mirari is like an orb on a spring, how do you have a funeral for that?rianalnn wrote: ↑Thu Jun 23, 2022 3:23 amYeah, Slide was pretty trolly, fair enough.Skeletor wrote:astral slide is probably my least favorite deck of all time to play with or against. i know a lot of people loved it though
i loved all the other decks in that standard and the ones just before it
High five for that Standard, for sure. All the colours had viable options, & I actually kind of enjoyed losing to Coffers/Mirari/Corrupt
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- "I don’t believe that we will lose life or have to discard cards ourselves."
- Posts: 4489
- Joined: Nov 30, 2019
Re: Random Magic Discussion Thread
the mirari unfurling like a boxing glove on a spring to whack the opponent with the second copy of time stretch
Re: Random Magic Discussion Thread
ahaha that's great
Re: Random Magic Discussion Thread
flavor text is also p good
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- "I don’t believe that we will lose life or have to discard cards ourselves."
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- Joined: Nov 30, 2019
Re: Random Magic Discussion Thread
its legal in cube and i dont know that its that good in legacy elves anyway
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- her skirt got quite a lot smaller,
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Re: Random Magic Discussion Thread
it's not a matter of whether it's good it's the principle of the thing
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- "I don’t believe that we will lose life or have to discard cards ourselves."
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- Joined: Nov 30, 2019
Re: Random Magic Discussion Thread
if they made it black border they'd have to give people an solution to the arguments about whether or not this is a mana ability, depriving them of the joy of bickering about it endlessly
Re: Random Magic Discussion Thread
Can you use this to avoid summoning sickness? Are there release notes for un-sets?