Cthulhu Wars Stuff
Moderator: Doug
Re: Cthulhu Wars Stuff
It's true
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Re: Cthulhu Wars Stuff
1 Elder Shoggoth (terror) cost 4 combat 2
Prime Cause - Post-battle, choose any of your units (you may choose this one) and replace it with another unit from your pool. If the replacing unit is a great old one, you must meet other requirements to place it (e.g. Cthulhu must be in his start area, etc.). If the unit you removed was this one, pay nothing and your opponent gains nothing. Otherwise, pay half the new unit's power cost rounded down; your battle opponent gains 1 doom if the new unit is a terror; and your battle opponent gains 1 elder sign if the new unit is a GOO.
2 Mercury Cats (monster) cost 1 combat 1
Needs Affection - Pre-battle, you may choose one or more of your monsters in the battle, and replace them with acolytes from your pool.
2 Venus Cats (monster) cost 1 combat 1
Honeymoon - Whenever a Venus cat captures a cultist, gain 1 power and return the cultist to its owner's pool (immediately, rather than during the next gather power).
2 Asteroid Cats (monster) cost 1 combat 1
Abandoned to Lusts - As an action that costs 0, if an asteroid cat shares a space with a unit from another faction that has five or fewer spellbooks, remove the asteroid cat from the map and place it on an empty spellbook requirement of that faction. When that faction earns a spellbook for that slot, return the asteroid cat to a gate you control, and you choose which faction spellbook that enemy faction must take for that slot.
1 Neptune Cat (terror) cost 3 combat 3
The Final Ritual - Post-battle, if the Neptune Cat was killed, you may immediately perform a Ritual of Annihilation. (If this moves the marker to Instant Death, the game ends.)
1 Hagarg Ryonis, the Jupiter Cat (Elder God) cost 4 combat 0
Hagar Ryonis adds 3 pains to the results against your opponent in battle.
Subversion - During Determine First Player, choose an opponent. If that player performs a Ritual of Annhiliation this doom phase, you steal 1 of the elder signs that that player would have earned.
Spellbook requirement - You have 0 power.
Spellbook - Laziness - As an action that costs 0, all players with exactly 1 power lose 1 power. Alternatively, as an action that costs 1 power, a Hibernating Windwalker loses 1 power. You may only use this ability if a player has exactly 1 power, or if Windwalker is Hibernating.
Prime Cause - Post-battle, choose any of your units (you may choose this one) and replace it with another unit from your pool. If the replacing unit is a great old one, you must meet other requirements to place it (e.g. Cthulhu must be in his start area, etc.). If the unit you removed was this one, pay nothing and your opponent gains nothing. Otherwise, pay half the new unit's power cost rounded down; your battle opponent gains 1 doom if the new unit is a terror; and your battle opponent gains 1 elder sign if the new unit is a GOO.
2 Mercury Cats (monster) cost 1 combat 1
Needs Affection - Pre-battle, you may choose one or more of your monsters in the battle, and replace them with acolytes from your pool.
2 Venus Cats (monster) cost 1 combat 1
Honeymoon - Whenever a Venus cat captures a cultist, gain 1 power and return the cultist to its owner's pool (immediately, rather than during the next gather power).
2 Asteroid Cats (monster) cost 1 combat 1
Abandoned to Lusts - As an action that costs 0, if an asteroid cat shares a space with a unit from another faction that has five or fewer spellbooks, remove the asteroid cat from the map and place it on an empty spellbook requirement of that faction. When that faction earns a spellbook for that slot, return the asteroid cat to a gate you control, and you choose which faction spellbook that enemy faction must take for that slot.
1 Neptune Cat (terror) cost 3 combat 3
The Final Ritual - Post-battle, if the Neptune Cat was killed, you may immediately perform a Ritual of Annihilation. (If this moves the marker to Instant Death, the game ends.)
1 Hagarg Ryonis, the Jupiter Cat (Elder God) cost 4 combat 0
Hagar Ryonis adds 3 pains to the results against your opponent in battle.
Subversion - During Determine First Player, choose an opponent. If that player performs a Ritual of Annhiliation this doom phase, you steal 1 of the elder signs that that player would have earned.
Spellbook requirement - You have 0 power.
Spellbook - Laziness - As an action that costs 0, all players with exactly 1 power lose 1 power. Alternatively, as an action that costs 1 power, a Hibernating Windwalker loses 1 power. You may only use this ability if a player has exactly 1 power, or if Windwalker is Hibernating.
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Re: Cthulhu Wars Stuff
The only general use I can figure out is so limited as to be wacky. You can move and attack with all-monster forces, and then if you anticipate winning where there's a gate, you can bring in an acolyte so that you'll be able to take the gate
Special uses:
- If you're Black Goat, you can get ghouls into position (which roll no dice) and then swap in acolytes (Frenzy gives them 1 die each)
- If you have stupid Servitors, which are negative combat, you can blink in acolytes, which at least have zero combat
The text says choose one or more of your monsters, and replace them with your acolyte cultists -- it doesn't say from your pool, actually. They don't mean switching their location i.e. teleporting, do they
EDIT: I now assume they do mean that, which makes this effect very interesting
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Re: Cthulhu Wars Stuff
no that's sick
Opener wants that effect real bad
Everyone else doesn't mind it either
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Re: Cthulhu Wars Stuff
not playing with any of these lol
Re: Cthulhu Wars Stuff
Like if Windwalker or Yellow Sign have Neptune Cat, be very worried
If Opener has it, that's a nightmare
If Opener has it, that's a nightmare
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Re: Cthulhu Wars Stuff
wait is the ritual free?
Re: Cthulhu Wars Stuff
No but that doesn't make you feel any better in most cases
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Re: Cthulhu Wars Stuff
i think it’s pretty difficult to get even two rituals in a turn
Re: Cthulhu Wars Stuff
Not with Dragon Ascending in the picture
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Re: Cthulhu Wars Stuff
what’s a normal power total? 15? if the ritual cost is seven you can’t get two before you dragon
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Re: Cthulhu Wars Stuff
you can get one after but like what game is this where opener has four gates before ascending
Re: Cthulhu Wars Stuff
You ritual, Dragon, and then ritual
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Re: Cthulhu Wars Stuff
There's a school of thought where you don't get out Yog during round two -- everyone else is tapping out on round two, and so what you do is go to four gates unopposed
Then in round three you get out Yog, which is gate five. You still haven't Ascended yet. Now you're going to ritual every time
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Re: Cthulhu Wars Stuff
i don’t think people will leave opener at five gates if they don’t ascendDoug wrote: ↑Fri Nov 01, 2019 3:24 pmThere's a school of thought where you don't get out Yog during round two -- everyone else is tapping out on round two, and so what you do is go to four gates unopposed
Then in round three you get out Yog, which is gate five. You still haven't Ascended yet. Now you're going to ritual every time
Re: Cthulhu Wars Stuff
btw there's a similar school of thought where blue doesn't get out Nyarly on round two even if he can afford it
Again, everyone else is tapping out, so why not go to four gates now instead? You weren't going to do anything with Nyarly anyway
Again, everyone else is tapping out, so why not go to four gates now instead? You weren't going to do anything with Nyarly anyway
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Re: Cthulhu Wars Stuff
Agree, but that's a very advanced meta where Opener (or Tcho-Tchos) deliberately holds backRylinks wrote: ↑Fri Nov 01, 2019 3:27 pmi don’t think people will leave opener at five gates if they don’t ascendDoug wrote: ↑Fri Nov 01, 2019 3:24 pmThere's a school of thought where you don't get out Yog during round two -- everyone else is tapping out on round two, and so what you do is go to four gates unopposed
Then in round three you get out Yog, which is gate five. You still haven't Ascended yet. Now you're going to ritual every time
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Re: Cthulhu Wars Stuff
Arthur Petersen tells me that the Asteroid Cat ability costs 0 to use
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Re: Cthulhu Wars Stuff
This may be useful
Energy Nexus
Pre-Battle (Devour, Absorb, Abduct, Invisibility, Seek and Destroy, Demand Sacrifice, Howl, Terror, Savagery, Zagazig)
Dice Rolls (Channel Power)
Assign Kills (Vengeance)
Post-Battle (Emissary of the Outer Gods, Cannibalism, Berserkergang, Martyrdom, Fulmination, Unholy Ground, Predator, Cosmic Ruler)
Assign Pains (Vengeance)
Post-Battle (Necrophagy, Harbinger, Eternal)
Killed are removed (Extinction)
Retreats (Madness)
Million Favored Ones
Receive spellbooks earned
Energy Nexus
Pre-Battle (Devour, Absorb, Abduct, Invisibility, Seek and Destroy, Demand Sacrifice, Howl, Terror, Savagery, Zagazig)
Dice Rolls (Channel Power)
Assign Kills (Vengeance)
Post-Battle (Emissary of the Outer Gods, Cannibalism, Berserkergang, Martyrdom, Fulmination, Unholy Ground, Predator, Cosmic Ruler)
Assign Pains (Vengeance)
Post-Battle (Necrophagy, Harbinger, Eternal)
Killed are removed (Extinction)
Retreats (Madness)
Million Favored Ones
Receive spellbooks earned
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Re: Cthulhu Wars Stuff
I just read the term "user balance game." The person meant, a multiplayer game where the balance among sides or factions has to be provided by the players
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Re: Cthulhu Wars Stuff
like Small World
personally I don't like that because winning is all about politics, but some people like politics i guess
personally I don't like that because winning is all about politics, but some people like politics i guess
u gotta skate
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Re: Cthulhu Wars Stuff
sometimes winning is about getting barbarian skeletons
Re: Cthulhu Wars Stuff
Well there's a relationship there between the ability to affect the game whatsoever and the ability to wreck other players' games
With most euros, it's hard to interfere with other players very much, except in that you sometimes take the thing they want
Low interference, low politics:
Alhambra, Carcassonne
More interference, more politics:
Catan, 504
Fundamental interference and a baseline constant level of politics:
Cthulhu Wars, Twilight Imperium
Massive interference and massive politics, dangerously close to being an election game:
Dune, Cosmic Encounter
Vote for the winner:
Multiplayer Magic: the Gathering
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Re: Cthulhu Wars Stuff
Another nerf to Sultan -- probably a case of the info having been wrong all this time
I'm reluctant even to say what it is until both current games are over
I'm reluctant even to say what it is until both current games are over
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