are you in robot?Ashenai wrote:Started playing Battletech (and ranting about it to a long-suffering Juri on Discord)!
https://discord.gg/2NHUfX
Yeah!
Moderator: Wumpy
are you in robot?Ashenai wrote:Started playing Battletech (and ranting about it to a long-suffering Juri on Discord)!
i just destroy all the cover in xcom then take 100% shotsAshenai wrote: ↑Tue May 26, 2020 10:19 am Started playing Battletech (and ranting about it to a long-suffering Juri on Discord)! It's a fun game! Turn-based strategy is a good fit for lumbering, durable war machines.
It's actually a lot like XCOM, but the whole randomness thing that I think is a fatal flaw in XCOM is mostly fixed by a lot of Battletech's design. First of all, there's the whole "durable" thing, and the fact that you often make 10+ attack rolls when unloading your full complement of weapons on a target. Who cares if you miss an 85% shot? You get like 6 more of them in the same salvo! Who cares if your attack that should have killed, didn't? The enemy gets to shoot back at you, sure, but that's what armor plating is for. Plus, weakening an enemy in this game actually weakens them (disabling weapons systems or heatsinks, destabilizing the mech, etc.) Good tactics are rewarded more, and back luck isn't punished as much.
how is it different from Slay the Spire?Still Alive wrote:so it's a rogue like deck building game ... on a train. i can def appreciate the audacity herehaplo wrote:anyone try monster train?
You should! Also there are a lot of other games we could run
Can confirm. Naming things is really hardseathesee wrote: ↑Tue May 26, 2020 4:25 pm monster train is a very good game and the best slay-the-spire-like thats been released since...well, slay the spire (at least that ive tried/followed, and i feel moderately qualified to make that judgment). it has a lot in common with slay the spire, differentiates itself enough from slay the spire to be much more than a slay the spire mod, and improves upon some of the stuff that slay the spire tries to do itself, including the multiplayer-ish aspects.
monster train is more of a hybrid card battler than slay the spire, and i think would best be described as slay the spire x darkest dungeon x plants vs. zombies. it has creatures, unlike slay the spire. these creatures engage in combat on a horizontal field in a front to back manner kind of like darkest dungeon. you are protecting your "pyre" (base) from monsters advancing towards it over the course of a 4 story building (monsters go up a floor each phase and carry over damage you deal to them).
id say the game is more fun then slay the spire (though this could be a novelty based opinion), but it is less of a good game. i think its easier to put broken combos together in monster train and there are fewer decisions. it feels easier once you get over the hump, but im only playing on covenant (ascension) 10 (of 25) right now.
if you like slay the spire a lot and rogue likes (lites) in general, you will not be disappointed if you give it a fair shake. be aware that the two most interesting clans (colors/classes) are unlocked last, and it took me about 10 hours to get both of them--the last one in particular boasts some truly great and enjoyable design. don't let the awful name/marketing graphics dissuade you.
as a side note. i was convinced to try this out on release day by watching about 20 mins of a dev stream. during the course of that stream i had a very face palm "what is this world i am living in now" moment. on the stream, one of the people in chat asked why they named the game "monster train" (with the implication that it is a terrible name). the dev talked about how hard it is to find a name for a game, how there are a lot of weird considerations, and how a ton of names are just straight up taken already. he noted that he really liked the name "hell hand" for a while (the theming of the game is angels vs. demons). he noted, however, that acronym for "hell hand" is hh, and, well, you cant have a name with that acronym anymore.
Hulk Hogan, brotherseathesee wrote: ↑Tue May 26, 2020 4:25 pmas a side note. i was convinced to try this out on release day by watching about 20 mins of a dev stream. during the course of that stream i had a very face palm "what is this world i am living in now" moment. on the stream, one of the people in chat asked why they named the game "monster train" (with the implication that it is a terrible name). the dev talked about how hard it is to find a name for a game, how there are a lot of weird considerations, and how a ton of names are just straight up taken already. he noted that he really liked the name "hell hand" for a while (the theming of the game is angels vs. demons). he noted, however, that acronym for "hell hand" is hh, and, well, you cant have a name with that acronym anymore.
i picked this up at the start of the lockdown, because it was five bucks with a 10 dollar coupon i had that was expiring (you guys got me). i feel more or less the same way. it didnt really get its hooks in me like sts did, or monster train has since. i kept stopping mid-run, but would say i enjoyed the runs. the two character in there now have some interesting design choices and are definitely different enough to feel like you need to play both to get the full experience.haplo wrote: ↑Sat Apr 25, 2020 7:24 pm I wasn't really sold on Griftlands my first hour, but after finishing a run I think it's pretty good. It won't have as much replayability as Slay the Spire but I could see doing a couple runs per character. It has the ascension mode thing so I guess that is some encouragement to keep trying - it wasn't super hard to win (I died on the final boss, but it let me retry one time and then I won).
is he? i mean, i would not even have picked up on it without someone pointing it out, but it had obviously come up in one of their brainstorming sessions or whatever. i could totally see it generating at least some twitter outrage.
monster train is pretty heckin bad. it sounds like a chinese pokemon clone for phones.but Hell Hand wasn't a good name anyway, so no big loss.