Saturday Night Grobot (PC) Games

you're invited and i know you have nothing better to do

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Re: Saturday Night Grobot (PC) Games

Post by Grakthis » Thu Jul 02, 2020 6:10 pm

Jeb Bush 2012 wrote: Wed Jul 01, 2020 5:59 pm wait grak is a mayor now?
Not anymore :(
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Re: Saturday Night Grobot (PC) Games

Post by Rylinks » Thu Jul 02, 2020 6:11 pm

yeah the fireworks scandal took him down, it was a shame

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Jeb Bush 2012
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Re: Saturday Night Grobot (PC) Games

Post by Jeb Bush 2012 » Thu Jul 02, 2020 6:15 pm

Grakthis wrote: Thu Jul 02, 2020 6:10 pm Not anymore :(
well hopefully it's one of those offices where you get to call yourself "mayor grak" for the rest of your life anyway

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Re: Saturday Night Grobot (PC) Games

Post by seathesee » Thu Jul 02, 2020 8:14 pm

we doing terraforming mars tomorrow?

i have read you need to do account stuff like scythe to play online, and of course we would need to download it.
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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Thu Jul 02, 2020 9:03 pm

im down for tomorrow night, but i'm not going to buy it till we're all assembled. i imagine it takes like 5 minutes to download and make an account

edit: it's 5 players, so

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Re: Saturday Night Grobot (PC) Games

Post by Grakthis » Thu Jul 02, 2020 11:57 pm

Jeb Bush 2012 wrote: Thu Jul 02, 2020 6:15 pm
Grakthis wrote: Thu Jul 02, 2020 6:10 pm Not anymore :(
well hopefully it's one of those offices where you get to call yourself "mayor grak" for the rest of your life anyway
"honorable grakthis."

I have to drop mayor now.
:grakiswrong:

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Re: Saturday Night Grobot (PC) Games

Post by Jeb Bush 2012 » Thu Jul 02, 2020 11:59 pm

Grakthis wrote: Thu Jul 02, 2020 11:57 pm "honorable grakthis."

I have to drop mayor now.
right, and you only get to keep that one until you break a treaty or refuse a duel

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Re: Saturday Night Grobot (PC) Games

Post by Grakthis » Fri Jul 03, 2020 12:21 am

Jeb Bush 2012 wrote: Thu Jul 02, 2020 11:59 pm
Grakthis wrote: Thu Jul 02, 2020 11:57 pm "honorable grakthis."

I have to drop mayor now.
right, and you only get to keep that one until you break a treaty or refuse a duel
Jokes on them, I don't PLAY mafia anymore.
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Re: Saturday Night Grobot (PC) Games

Post by Juri » Fri Jul 03, 2020 1:46 am

i dont have terraforming mars, but if you play coup or scythe or something let me know
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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Fri Jul 03, 2020 2:50 pm

if we get more than 5 i think scythe is a good idea

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Re: Saturday Night Grobot (PC) Games

Post by Juri » Fri Jul 03, 2020 6:07 pm

i think scythe is a good idea but only because the turn cycle takes enough time that I can do my nails in between taking my game actions
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Re: Saturday Night Grobot (PC) Games

Post by Juri » Fri Jul 03, 2020 6:09 pm

also I heard that the Tabletop Simulator module for Terraforming Mars was good from someone
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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Fri Jul 03, 2020 6:11 pm

how does table top simulator work? i imagine once you buy TTS you can get a bunch of games for free but there's no rules engine so you're just sliding cards around and such

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Re: Saturday Night Grobot (PC) Games

Post by Juri » Fri Jul 03, 2020 6:14 pm

I think it's possible to have scripting for certain things, although many games are played without a hard rules engine in place and my expectation would be that it's more card sliding than not.

I wouldn't really know though, as I've only used TTS to draft MTG and play games of MTG. Friends and acquaintances assure me it's the ultimate piracy executable though. Modules for just about any boardgame you can imagine
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Re: Saturday Night Grobot (PC) Games

Post by seathesee » Fri Jul 03, 2020 6:15 pm

Khaos wrote: Fri Jul 03, 2020 6:11 pm how does table top simulator work? i imagine once you buy TTS you can get a bunch of games for free but there's no rules engine so you're just sliding cards around and such
yeah, pretty much. i own it, but find it frustrating and not worth it. the terraforming mars module for it is fine, but the rules arent programmed in, you have to manually grab cards and such, etc.
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Re: Saturday Night Grobot (PC) Games

Post by Jeb Bush 2012 » Fri Jul 03, 2020 6:19 pm

Khaos wrote: Fri Jul 03, 2020 6:11 pm how does table top simulator work? i imagine once you buy TTS you can get a bunch of games for free but there's no rules engine so you're just sliding cards around and such
yeah it's basically a big physics engine. however some games have modules with a bunch of scripting in them - the only one I've tried is the gloomhaven one but that has scripts that automatically handle scenario setup, room reveals, etc. you still have to do a bunch of things manually but it's actually a lot faster than playing the physical game

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Re: Saturday Night Grobot (PC) Games

Post by Skeletor » Fri Jul 03, 2020 6:22 pm

I find it very frustrating, but a bunch of people I know love it
wow, [you]. that all sounds terrible. i hope it gets better for you

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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Fri Jul 03, 2020 6:24 pm

i think i would probably not enjoy it, except for prototyping purposes

then i could find someone to play robot factory with

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Re: Saturday Night Grobot (PC) Games

Post by Jeb Bush 2012 » Fri Jul 03, 2020 6:25 pm

Skeletor wrote: Fri Jul 03, 2020 6:22 pm I find it very frustrating, but a bunch of people I know love it
it's a mess but at least for me it still nets out to being less hassle than playing physically (although I'd probably still play physically if not for, you know)

I think for any game with a good dedicated adaptation you're better off playing that though

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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Fri Jul 03, 2020 6:28 pm

the cost of dedicated adaptations can get pricey though, especially when you consider that everyone needs to own a copy

i wonder if any board games sell online for a higher price, but then you can allow anyone to join/play with you, even if they don't own the game themself

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Re: Saturday Night Grobot (PC) Games

Post by Jeb Bush 2012 » Fri Jul 03, 2020 6:32 pm

Khaos wrote: Fri Jul 03, 2020 6:28 pm the cost of dedicated adaptations can get pricey though, especially when you consider that everyone needs to own a copy

i wonder if any board games sell online for a higher price, but then you can allow anyone to join/play with you, even if they don't own the game themself
I know of ones that use that model for expansion content but none that do it for the base game

I feel like the cost of buying dedicated adaptations is still tiny compared to physical boardgaming, and they go on sale much more often, but yeah I can see preferring to use TTS if you're just trying out a game you might never return to

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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Sat Jul 04, 2020 4:35 am

gg sirs

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in order:

khaos {e}
sea
grak
judah (friend of khaos)

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Re: Saturday Night Grobot (PC) Games

Post by Juri » Sat Jul 04, 2020 4:38 am

You terraformed mars!
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Re: Saturday Night Grobot (PC) Games

Post by Juri » Sat Jul 04, 2020 4:38 am

Sorry I didn't make it I was asleep from timez0nes
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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Sat Jul 04, 2020 4:41 am

if you had played you could have helped us destroy all of sea's plants

sleeping is good too though

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Re: Saturday Night Grobot (PC) Games

Post by Grakthis » Sat Jul 04, 2020 6:10 pm

I want to play more of that game
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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Sat Jul 04, 2020 6:14 pm

me too!

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Re: Saturday Night Grobot (PC) Games

Post by Juri » Sat Jul 04, 2020 6:44 pm

is it explicitly a 4 player game?
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Re: Saturday Night Grobot (PC) Games

Post by Khaos » Sat Jul 04, 2020 7:34 pm

2-5 player

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Re: Saturday Night Grobot (PC) Games

Post by Grakthis » Sun Jul 05, 2020 2:19 am

I played a game against 3 medium AI's and felt like I had a better feel for the game. I went with a "actions, science and space" build and it took about 9 turns before it got going but I won on turn 12 and could kind of see, as I went, how the AI valued specific things and specific actions.

Seems like the AI values building greenery a lot and generally pursued cities and greenery. The AI is dumb about unlocking achievements that it then doesn't get (I won two achievements that the AI unlocked) but still lets you see what a programmed player pursuing a totally normal safe strategy looks like.

I also got to see how dumb some of the effects that lower costs can be if you stack them. It's a big cost upfront and really slows you down but if things line up right and the game goes long enough they can be stupid.
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